public EViolentHusk_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_ViolentHusk enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EViolentHusk_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_ViolentHusk enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }