// Use this for initializations void Start() { agent = GetComponent <NavMeshAgent>(); target = PlayerManager.instance.player.transform; combat = GetComponent <Combat>(); enemy = GetComponent <EnermyScript>(); enermyStats = GetComponent <EnermyStats>(); startPosition = transform.position; agent.speed = enermyStats.speed.GetFinalValue(); }
private void Start() { enermyStats = GetComponent <EnermyStats>(); agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); }