public void Initialize() { m_EnergyManager.Initialize(); m_ParticlesDictionary.Add(GameConstants.eEnergyType.DEFAULT, m_DefaultPickUpParticles); m_ParticlesDictionary.Add(GameConstants.eEnergyType.FIRE, m_FirePickUpParticles); m_ParticlesDictionary.Add(GameConstants.eEnergyType.WATER, m_WaterPickUpParticles); m_ParticlesDictionary.Add(GameConstants.eEnergyType.EARTH, m_EartPickUpParticles); m_ParticlesDictionary.Add(GameConstants.eEnergyType.AIR, m_AirPickUpParticles); }