// Use this for initialization void Start() { uICtrl = FindObjectOfType <UICtrl>(); animator = GetComponent <Animator>(); enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>(); characterController = GetComponent <CharacterController>(); }
void Start() { characterController = GetComponent <CharacterController>(); walkSpeedDiff = walkSpeed; walkSpeedCash = walkSpeedDiff; anim = GetComponent <Animator>(); playerStatus = GetComponent <PlayerStatus>(); enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>(); playerAttackArea = GetComponentInChildren <PlayerAttackArea>(); }
// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent>(); moveTarget = firstPoint; agent.SetDestination(moveTarget.position); //agent.destination = moveTarget.position; animator = GetComponent <Animator>(); state = State.walk; nextState = State.walk; enemyaAttackArea = GetComponentInChildren <EnemyaAttackArea>(); player = GameObject.FindWithTag("Player"); preEnemyPos = new Vector3(transform.position.x - 5.0f, 0, transform.position.z); }