Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     uICtrl              = FindObjectOfType <UICtrl>();
     animator            = GetComponent <Animator>();
     enemyaAttackArea    = FindObjectOfType <EnemyaAttackArea>();
     characterController = GetComponent <CharacterController>();
 }
Esempio n. 2
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 void Start()
 {
     characterController = GetComponent <CharacterController>();
     walkSpeedDiff       = walkSpeed;
     walkSpeedCash       = walkSpeedDiff;
     anim             = GetComponent <Animator>();
     playerStatus     = GetComponent <PlayerStatus>();
     enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>();
     playerAttackArea = GetComponentInChildren <PlayerAttackArea>();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     agent      = GetComponent <NavMeshAgent>();
     moveTarget = firstPoint;
     agent.SetDestination(moveTarget.position);
     //agent.destination = moveTarget.position;
     animator         = GetComponent <Animator>();
     state            = State.walk;
     nextState        = State.walk;
     enemyaAttackArea = GetComponentInChildren <EnemyaAttackArea>();
     player           = GameObject.FindWithTag("Player");
     preEnemyPos      = new Vector3(transform.position.x - 5.0f, 0, transform.position.z);
 }