void Start() { player_damage = PlayerPrefs.GetInt("Player_dmg"); binary_rain_skill = PlayerPrefs.GetInt("Binary_rain"); fire_switch_skill = PlayerPrefs.GetInt("Fire_switch"); stringer_skill = PlayerPrefs.GetInt("Stringer"); image = GetComponent <Image>(); healths = GetComponentInParent <Enemy_health>(); health = (float)healths.HP; position_y = 5f; }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "enemy") { heal = col.GetComponent <Enemy_health>(); damage = PlayerPrefs.GetInt("Stringer"); heal.HP -= damage; if (heal.HP <= 0) { // gm[heal.id].SetActive(false) // Destroy(gm[heal.id]); } } }
void OnTriggerStay2D(Collider2D col) { if (col.gameObject.tag == "enemy") { heal = col.GetComponent <Enemy_health>(); damage = 1; heal.HP -= damage; if (heal.HP <= 0) { // gm[heal.id].SetActive(false) // Destroy(gm[heal.id]); } } }
void Start() { Hp = GetComponentInParent <Enemy_health>(); }