void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); enemyAnimationScript = GetComponent <Enemy_Animation>(); enemyHealthScript = GetComponent <Enemy_Health>(); myAudioSource = GetComponent <AudioSource>(); }
void SetInitialReferences() { enemyHealthScript = transform.root.GetComponent <Enemy_Health>(); myNavMeshAgent = transform.root.GetComponent <NavMeshAgent>(); enemyMaster = transform.root.GetComponent <Enemy_Master>(); myAnimator = GetComponent <Animator>(); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master> (); if (GetComponent <NavMeshAgent> () != null) { myNavMeshAgent = GetComponent <NavMeshAgent> (); } }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <NavMeshAgent>() != null) { _NavMeshAgent = GetComponent <NavMeshAgent>(); } }
void SetIntiailReferance() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null) { myNavMesh = GetComponent <UnityEngine.AI.NavMeshAgent>(); } }
//-------------------------------------------------------------------------------------------------------------------------------- void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } }
void SetIntialRefrance() { enemyMaster = GetComponent <Enemy_Master>(); // a = GetComponent<AudioSource> (); myTransform = transform; KillObjectDamagepostion = GameObject.FindGameObjectWithTag("damge").transform; }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <Animator>() != null) { _animator = GetComponent <Animator>(); } }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>(); } checkRate = Random.Range(0.1f, 0.2f); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <NavMeshAgent>() != null) { _NavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.1f, 0.2f); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); _transform = transform; if (GetComponent <NavMeshAgent>() != null) { _NavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
// Use this for initialization void SetIntiailReferance() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null) { myNavMesh = GetComponent <UnityEngine.AI.NavMeshAgent>(); } myTransform = transform; checkRate = UnityEngine.Random.Range(0.3f, 0.4f); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; if (head == null) { head = myTransform; } }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); enemyHealthScript = GetComponent <Enemy_Health>(); shouldStruck = true; if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } }
void SetIntialRefrence() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = UnityEngine.Random.Range(.5f, 1.5f); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); enemyHealthScript = transform.root.GetComponent <Enemy_Health>(); myTransform = transform; if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); _transform = transform; if (head == null) { head = _transform; } checkRate = Random.Range(0.8f, 1.2f); }
void SetIntialRefrance() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); if (GetComponent <Collider>() != null) { myCollider = GetComponent <Collider>(); } if (GetComponent <Rigidbody>() != null) { myRigidbody = GetComponent <Rigidbody>(); } }
void SetInitRef() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); if (GetComponent <Collider>() != null) { _collider = GetComponent <Collider>(); } if (GetComponent <Rigidbody>() != null) { _rb = GetComponent <Rigidbody>(); } }
void SetInitialReferences() { maxHealth = enemyHealth; enemyMaster = GetComponent <Enemy_Master>(); enemyTriggerNavFlee = transform.root.GetComponent <Enemy_TriggerNavFlee>(); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); }
void SetIntialReferance() { enemyMaster = GetComponent <Enemy_Master>(); // }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; }
void SetInitialReferences() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); }
void SetInitRef() { enemyMaster = GetComponent <Enemy_Master>(); _transform = transform; }
void SetInitRef() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); }
private void SetIntialReferanc() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); audio = GetComponent <AudioSource>(); }
void SetintialRefrance() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); }