Esempio n. 1
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 void SetInitialReferences()
 {
     enemyMaster          = GetComponent <Enemy_Master>();
     enemyAnimationScript = GetComponent <Enemy_Animation>();
     enemyHealthScript    = GetComponent <Enemy_Health>();
     myAudioSource        = GetComponent <AudioSource>();
 }
Esempio n. 2
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 void SetInitialReferences()
 {
     enemyHealthScript = transform.root.GetComponent <Enemy_Health>();
     myNavMeshAgent    = transform.root.GetComponent <NavMeshAgent>();
     enemyMaster       = transform.root.GetComponent <Enemy_Master>();
     myAnimator        = GetComponent <Animator>();
 }
 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master> ();
     if (GetComponent <NavMeshAgent> () != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent> ();
     }
 }
Esempio n. 4
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 void SetInitRef()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         _NavMeshAgent = GetComponent <NavMeshAgent>();
     }
 }
 void SetIntiailReferance()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null)
     {
         myNavMesh = GetComponent <UnityEngine.AI.NavMeshAgent>();
     }
 }
Esempio n. 6
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//--------------------------------------------------------------------------------------------------------------------------------
    void SetInitialReferences()
    {
        enemyMaster = GetComponent <Enemy_Master>();
        if (GetComponent <Animator>() != null)
        {
            myAnimator = GetComponent <Animator>();
        }
    }
    void SetIntialRefrance()
    {
        enemyMaster = GetComponent <Enemy_Master>();
        // a = GetComponent<AudioSource> ();
        myTransform = transform;

        KillObjectDamagepostion = GameObject.FindGameObjectWithTag("damge").transform;
    }
Esempio n. 8
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    void SetInitRef()
    {
        enemyMaster = GetComponent <Enemy_Master>();

        if (GetComponent <Animator>() != null)
        {
            _animator = GetComponent <Animator>();
        }
    }
Esempio n. 9
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 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>();
     }
     checkRate = Random.Range(0.1f, 0.2f);
 }
Esempio n. 10
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 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.3f, 0.4f);
 }
Esempio n. 11
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 void SetInitRef()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         _NavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.1f, 0.2f);
 }
Esempio n. 12
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 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     myTransform = transform;
     if (head == null)
     {
         head = myTransform;
     }
     checkRate = Random.Range(0.8f, 1.2f);
 }
Esempio n. 13
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 void SetInitRef()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     _transform  = transform;
     if (GetComponent <NavMeshAgent>() != null)
     {
         _NavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.3f, 0.4f);
 }
Esempio n. 14
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 // Use this for initialization
 void SetIntiailReferance()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null)
     {
         myNavMesh = GetComponent <UnityEngine.AI.NavMeshAgent>();
     }
     myTransform = transform;
     checkRate   = UnityEngine.Random.Range(0.3f, 0.4f);
 }
Esempio n. 15
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        void SetInitialReferences()
        {
            enemyMaster = GetComponent <Enemy_Master>();
            myTransform = transform;

            if (head == null)
            {
                head = myTransform;
            }
        }
Esempio n. 16
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        void SetInitialReferences()
        {
            enemyMaster       = GetComponent <Enemy_Master>();
            enemyHealthScript = GetComponent <Enemy_Health>();
            shouldStruck      = true;

            if (GetComponent <Animator>() != null)
            {
                myAnimator = GetComponent <Animator>();
            }
        }
    void SetIntialRefrence()
    {
        enemyMaster = GetComponent <Enemy_Master>();
        myTransform = transform;
        if (head == null)
        {
            head = myTransform;
        }

        checkRate = UnityEngine.Random.Range(.5f, 1.5f);
    }
Esempio n. 18
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        void SetInitialReferences()
        {
            enemyMaster       = GetComponent <Enemy_Master>();
            enemyHealthScript = transform.root.GetComponent <Enemy_Health>();
            myTransform       = transform;
            if (GetComponent <NavMeshAgent>() != null)
            {
                myNavMeshAgent = GetComponent <NavMeshAgent>();
            }

            checkRate = Random.Range(0.3f, 0.4f);
        }
Esempio n. 19
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    void SetInitRef()
    {
        enemyMaster = GetComponent <Enemy_Master>();
        _transform  = transform;

        if (head == null)
        {
            head = _transform;
        }

        checkRate = Random.Range(0.8f, 1.2f);
    }
 void SetIntialRefrance()
 {
     enemyMaster = transform.root.GetComponent <Enemy_Master>();
     if (GetComponent <Collider>() != null)
     {
         myCollider = GetComponent <Collider>();
     }
     if (GetComponent <Rigidbody>() != null)
     {
         myRigidbody = GetComponent <Rigidbody>();
     }
 }
    void SetInitRef()
    {
        enemyMaster = transform.root.GetComponent <Enemy_Master>();

        if (GetComponent <Collider>() != null)
        {
            _collider = GetComponent <Collider>();
        }

        if (GetComponent <Rigidbody>() != null)
        {
            _rb = GetComponent <Rigidbody>();
        }
    }
Esempio n. 22
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 void SetInitialReferences()
 {
     maxHealth           = enemyHealth;
     enemyMaster         = GetComponent <Enemy_Master>();
     enemyTriggerNavFlee = transform.root.GetComponent <Enemy_TriggerNavFlee>();
 }
Esempio n. 23
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 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
 }
Esempio n. 24
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    void SetIntialReferance()
    {
        enemyMaster = GetComponent <Enemy_Master>();

//
    }
Esempio n. 25
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 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     myTransform = transform;
 }
Esempio n. 26
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 void SetInitialReferences()
 {
     enemyMaster = transform.root.GetComponent <Enemy_Master>();
 }
Esempio n. 27
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 void SetInitRef()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     _transform  = transform;
 }
Esempio n. 28
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 void SetInitRef()
 {
     enemyMaster = transform.root.GetComponent <Enemy_Master>();
 }
Esempio n. 29
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 private void SetIntialReferanc()
 {
     enemyMaster = transform.root.GetComponent <Enemy_Master>();
     audio       = GetComponent <AudioSource>();
 }
 void SetintialRefrance()
 {
     enemyMaster = transform.root.GetComponent <Enemy_Master>();
 }