protected override void DrawBaseSettings()
        {
            base.DrawBaseSettings();
            EnemyUnitConfiguration settings = target as EnemyUnitConfiguration;

            UnityObjectField <EnemyUnitAnimator>(ref settings.Prefab, ObjectNames.NicifyVariableName(nameof(EnemyUnitConfiguration.Prefab)));
        }
        protected virtual void DrawEnemyUnitSettings()
        {
            EnemyUnitConfiguration settings = target as EnemyUnitConfiguration;

            FloatField(ref settings.MoveSpeed, ObjectNames.NicifyVariableName(nameof(EnemyUnitConfiguration.MoveSpeed)));
            IntField(ref settings.KillReward, ObjectNames.NicifyVariableName(nameof(EnemyUnitConfiguration.KillReward)));
            IntField(ref settings.NexusDamage, ObjectNames.NicifyVariableName(nameof(EnemyUnitConfiguration.NexusDamage)));
        }