private void Start() { drawStep(); if (ui == null && !playerCharacter) { EnemyUIController.Instance().setUI(this); } }
public override void refreshUI() { base.refreshUI(); EnemyUIController.Instance().animagusTrackTab.SetActive(false); }
private void Start() { drawStep(); if (ui == null && !playerCharacter) { EnemyUIController.Instance().setUI(this); } }
public override void refreshUI() { base.refreshUI(); EnemyUIController.Instance().animagusTrackTab.SetActive(false); }