public GameObject GetRandomEnemy() { var enemies = EnemyType.GetValues(typeof(EnemyType)); EnemyType randomEnemyType = (EnemyType)enemies.GetValue(Random.Range(0, enemies.Length)); return(GetEnemy(randomEnemyType)); }
public GameObject GetRandomEnemy() { var enemies = EnemyType.GetValues(typeof(EnemyType)); EnemyType randomEnemyType = (EnemyType)enemies.GetValue(Random.Range(0, enemies.Length)); return(GetEnemy(randomEnemyType)); }