private static float EnemyDeaths4() { var h = EnemyTeam.ElementAt(4); if (h != null && h.IsValid) { return(h.Deaths); } return(0); }
private static float EnemyAssists5() { var h = EnemyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.Assists); } return(0); }
private static float EnemyLevel5() { var h = EnemyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.Level); } return(0); }
private static float EnemyKills5() { var h = EnemyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.ChampionsKilled); } return(0); }
private static float EnemyHealth5() { var h5 = EnemyTeam.ElementAt(5); if (h5 != null && h5.IsValid) { return(h5.HealthPercent / 10); } return(0); }
private static float EnemyHealth4() { var h4 = EnemyTeam.ElementAt(4); if (h4 != null && h4.IsValid) { return(h4.HealthPercent / 10); } return(0); }
private static float EnemyHealth3() { var h3 = EnemyTeam.ElementAt(3); if (h3 != null && h3.IsValid) { return(h3.HealthPercent / 10); } return(0); }
private static float EnemyHealth2() { var h2 = EnemyTeam.ElementAt(2); if (h2 != null && h2.IsValid) { return(h2.HealthPercent / 10); } return(0); }
private static bool EnemyDead5() { var h = EnemyTeam.ElementAt(5); if (h != null && h.IsValid) { if (h.IsDead) { return(true); } return(false); } return(false); }
private static Champion EnemyGet(int index) { var h = EnemyTeam.ElementAt(index); return(h.Hero); }