public void DestroyEnemyTank(EnemyTank eTank) { if (EnemyTanks.Contains(eTank)) { GameObject.Destroy(eTank.gameObject); EnemyTanks.Remove(eTank); } }
/// <summary> /// 设置地方坦克坐标 /// </summary> /// <param name="point"></param> /// <param name="tankId"></param> private void SetEnemyLocation(Point point, string tankId) { TankInfo info = EnemyTanks.FirstOrDefault(p => p.TId.Equals(tankId)); if (info != null && info.ShengYuShengMing > 0) { info.Location = point; } }
private void PopulateState(BaseItem item) { if (item is Empty empty) { EmptyItems.Add(empty); return; } if (item is AiTank aiTank) { AiTanks.Add(aiTank); if (item is AiPrizeTank aiPrizeTank) { AiPrizeTanks.Add(aiPrizeTank); } return; } if (item is EnemyTank enemyTank) { EnemyTanks.Add(enemyTank); return; } if (item is MyTank myTank) { MyTank = myTank; return; } if (item is Bullet bullet) { Bullets.Add(bullet); return; } if (item is River river) { Rivers.Add(river); return; } if (item is Tree tree) { Trees.Add(tree); return; } if (item is Ice ice) { Ice.Add(ice); return; } }
public void DestroyAllEnemyTanks() { EnemyTanks.RemoveAll(pr => { GameObject.Destroy(pr.gameObject); return(true); }); EnemyTanks.Clear(); }
public void Clear() { EnemyTanks.Clear(); EnemySamolets.Clear(); EnemyCopters.Clear(); EnemyZeneitkas.Clear(); EnemyRemonts.Clear(); Facility = null; Squad = null; TagetSquad = 0; IsEnemyCell = false; IsFight = false; }
private void FillTanks() { if (SourceInfo.Boss.Tanks != null && SourceInfo.Boss.Tanks.Count > 0) { BossInfo = SourceInfo.Boss.Tanks[0]; } GodCount = SourceInfo.Gold + SourceInfo.Extend; if (SourceInfo.Team.Equals("tB")) { if (SharedResources.OurTanks == null) { SharedResources.OurTanks = new List <TankInfo>(); SharedResources.OurTanks.AddRange(SourceInfo.TeamB.Tanks); } else { foreach (TankInfo ftan in SharedResources.OurTanks) { ftan.UpdateInfo(SourceInfo.TeamB.Tanks); } } EnemyTanks.AddRange(SourceInfo.TeamC.Tanks); enemy = "C"; } if (SourceInfo.Team.Equals("tC")) { if (SharedResources.OurTanks == null) { SharedResources.OurTanks = new List <TankInfo>(); SharedResources.OurTanks.AddRange(SourceInfo.TeamC.Tanks); } else { foreach (TankInfo ftan in SharedResources.OurTanks) { ftan.UpdateInfo(SourceInfo.TeamC.Tanks); } } EnemyTanks.AddRange(SourceInfo.TeamB.Tanks); enemy = "B"; } mapRow = SourceInfo.MapInfo.Map.GetLength(0); mapCol = SourceInfo.MapInfo.Map.GetLength(1); for (int i = 0; i < mapRow; i++) { for (int j = 0; j < mapCol; j++) { switch (SourceInfo.MapInfo.Map[i, j]) { case "M1": break; case "M2": GodB.Add(new Point(i, j)); break; case "M3": Fogs.Add(new Point(i, j)); break; case "M4": break; case "M5": break; case "M6": break; case "M7": break; case "M8": break; case "A1": if (BossInfo != null) { BossInfo.Location = new Point(i, j); } break; case "B1": case "B2": case "B3": case "B4": case "B5": if (enemy == "B") { SetEnemyLocation(new Point(i, j), SourceInfo.MapInfo.Map[i, j]); } else { SetOurLocation(new Point(i, j), SourceInfo.MapInfo.Map[i, j]); } break; case "C1": case "C2": case "C3": case "C4": case "C5": if (enemy == "C") { SetEnemyLocation(new Point(i, j), SourceInfo.MapInfo.Map[i, j]); } else { SetOurLocation(new Point(i, j), SourceInfo.MapInfo.Map[i, j]); } break; } } } if (GodB.Count > 0) { SetGodTank(); } }
public void AddEnemyTank(EnemyTank eTank) { EnemyTanks.Add(eTank); }