// Tile, Enemy and PowerUp collisions go here. private void OnTriggerEnter2D(Collider2D collision) { StarControl star = collision.GetComponent <StarControl>(); if (star != null) { if (Time.time > _starTimer + 0.5f) { _starCount++; _starTimer = Time.time; } } EnemyTag enemy = collision.GetComponent <EnemyTag>(); if (enemy != null) { Destroy(gameObject); } TileControl tc = collision.transform.gameObject.GetComponent <TileControl>(); if (tc != null) { tc.Damage(); } }
public void AddNbEnemiesToLine(int nbEnemies, EnemyTag enemyTag, double y) { for (int i = 0; i < nbEnemies; i++) { switch (enemyTag)//Permet d'integrer un type specifique d'ennemis { case EnemyTag.ALIEN: Alien alien1 = new Alien(); AddEnemy(alien1, i, y); break; case EnemyTag.UFO: Ufo alien2 = new Ufo(); AddEnemy(alien2, i, y); break; case EnemyTag.SQUID1: SquidOne alien3 = new SquidOne(); AddEnemy(alien3, i, y); break; case EnemyTag.SQUID2: SquidTwo alien4 = new SquidTwo(); AddEnemy(alien4, i, y); break; case EnemyTag.SQUARE: SquareEnemy alien5 = new SquareEnemy(); AddEnemy(alien5, i, y); break; case EnemyTag.ARMS1: ArmsEnemyOne alien6 = new ArmsEnemyOne(); AddEnemy(alien6, i, y); break; case EnemyTag.ARMS2: ArmsEnemyTwo alien7 = new ArmsEnemyTwo(); AddEnemy(alien7, i, y); break; default: TelyEnemy alien8 = new TelyEnemy(); AddEnemy(alien8, i, y); break; } } }
void Start() { //nController = FindObjectOfType<NPCController>(); direction = Vector3.zero; cAI = GetComponent <ChasingAI>(); rAI = GetComponent <RomingAI>(); totalDistance = Mathf.Infinity; target = GameObject.FindGameObjectWithTag("Player").transform; seeker = GetComponent <Seeker>(); rb = GetComponent <Rigidbody2D>(); InvokeRepeating("UpdatePath", 0f, 0.5f); enemyTag = GetComponent <EnemyTag>(); enemyBody = gameObject.transform.Find("EnemyBody"); speed = 0f; maxSpeedRange = 2.8f; minSpeed = 1.4f; }
private void OnEnable() { enemy = gameObject.transform.parent.gameObject.transform.parent.gameObject; enemyAI = enemy.GetComponent <EnemyAI>(); enemyTag = enemy.GetComponent <EnemyTag>(); enemyFoot = enemy.transform.Find("EnemyFoot"); if (gameObject.transform.Find("HammerAttPoint")) { hammerAttPoint = gameObject.transform.Find("HammerAttPoint"); } if (gameObject.transform.Find("KnifeAttPoint")) { knifeAttPoint = gameObject.transform.Find("KnifeAttPoint"); } rend = GetComponent <SpriteRenderer>(); alpha = rend.color.a; player = GameObject.Find("Player"); }
public override string ToDebugString() { return($"{ToolBox.GetDebugSymbol(isFinished)} {nameof(CombatAction)} -> (Cooldown: {CoolDown.ColorizeObject()}, CombatMode: {CombatMode.ColorizeObject()}, NPCTag: {NPCTag.ColorizeObject()}, EnemyTag: {EnemyTag.ColorizeObject()})"); }