void TestExample() { var EnemyAll = EnemyTable.GetAll(); var EnemyIndex = EnemyTable.GetByIndex(0); var EnemyKey = EnemyTable.GetByKey("200001"); var EnemyList = EnemyTable.GetAllList(); Debug.Log(" < ---EnemyTable Dictionary --->"); foreach (var item in EnemyAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_PlayerHealth = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_PlayerHealth, item.Value.m_BaseDefense)); } Debug.Log(" < ---EnemyTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyIndex.m_ID, EnemyIndex.m_Name, EnemyIndex.m_BaseHealth, EnemyIndex.m_PlayerHealth, EnemyIndex.m_BaseDefense)); Debug.Log(" < ---EnemyTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyKey.m_ID, EnemyKey.m_Name, EnemyKey.m_BaseHealth, EnemyKey.m_PlayerHealth, EnemyKey.m_BaseDefense)); Debug.Log(" < ---EnemyTable List --->"); foreach (var item in EnemyList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_PlayerHealth, item.m_BaseDefense)); } var ItemAll = ItemTable.GetAll(); var ItemIndex = ItemTable.GetByIndex(0); var ItemKey = ItemTable.GetByKey(30000001); var ItemList = ItemTable.GetAllList(); Debug.Log(" < ---ItemTable Dictionary --->"); foreach (var item in ItemAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},m_Name = {5},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense, item.Value.m_Name)); } Debug.Log(" < ---ItemTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemIndex.m_ID, ItemIndex.m_AddHealth, ItemIndex.m_AddAttack, ItemIndex.m_AddDefense, ItemIndex.m_Name)); Debug.Log(" < ---ItemTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemKey.m_ID, ItemKey.m_AddHealth, ItemKey.m_AddAttack, ItemKey.m_AddDefense, ItemKey.m_Name)); Debug.Log(" < ---ItemTable List --->"); foreach (var item in ItemList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense, item.m_Name)); } var LevelAll = LevelTable.GetAll(); var LevelIndex = LevelTable.GetByIndex(0); var LevelKey = LevelTable.GetByKey(1); var LevelList = LevelTable.GetAllList(); Debug.Log(" < ---LevelTable Dictionary --->"); foreach (var item in LevelAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense)); } Debug.Log(" < ---LevelTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelIndex.m_ID, LevelIndex.m_AddHealth, LevelIndex.m_AddAttack, LevelIndex.m_AddDefense)); Debug.Log(" < ---LevelTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelKey.m_ID, LevelKey.m_AddHealth, LevelKey.m_AddAttack, LevelKey.m_AddDefense)); Debug.Log(" < ---LevelTable List --->"); foreach (var item in LevelList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense)); } var PlayerAll = PlayerTable.GetAll(); var PlayerIndex = PlayerTable.GetByIndex(0); var PlayerKey = PlayerTable.GetByKey(100001); var PlayerList = PlayerTable.GetAllList(); Debug.Log(" < ---PlayerTable Dictionary --->"); foreach (var item in PlayerAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_BaseAttack = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_BaseAttack, item.Value.m_BaseDefense)); } Debug.Log(" < ---PlayerTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerIndex.m_ID, PlayerIndex.m_Name, PlayerIndex.m_BaseHealth, PlayerIndex.m_BaseAttack, PlayerIndex.m_BaseDefense)); Debug.Log(" < ---PlayerTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerKey.m_ID, PlayerKey.m_Name, PlayerKey.m_BaseHealth, PlayerKey.m_BaseAttack, PlayerKey.m_BaseDefense)); Debug.Log(" < ---PlayerTable List --->"); foreach (var item in PlayerList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_BaseAttack, item.m_BaseDefense)); } }
void TestExample() { var EnemyAll = EnemyTable.GetAll(); var EnemyIndex = EnemyTable.GetByIndex(0); var EnemyKey = EnemyTable.GetByKey("200001"); var EnemyList = EnemyTable.GetAllList(); Debug.Log(" < ---EnemyTable Dictionary --->"); foreach (var item in EnemyAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_PlayerHealth = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_PlayerHealth, item.Value.m_BaseDefense)); } Debug.Log(" < ---EnemyTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyIndex.m_ID, EnemyIndex.m_Name, EnemyIndex.m_BaseHealth, EnemyIndex.m_PlayerHealth, EnemyIndex.m_BaseDefense)); Debug.Log(" < ---EnemyTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyKey.m_ID, EnemyKey.m_Name, EnemyKey.m_BaseHealth, EnemyKey.m_PlayerHealth, EnemyKey.m_BaseDefense)); Debug.Log(" < ---EnemyTable List --->"); foreach (var item in EnemyList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_PlayerHealth, item.m_BaseDefense)); } var ItemAll = ItemTable.GetAll(); var ItemIndex = ItemTable.GetByIndex(0); var ItemKey = ItemTable.GetByKey(30000001); var ItemList = ItemTable.GetAllList(); Debug.Log(" < ---ItemTable Dictionary --->"); foreach (var item in ItemAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},m_Name = {5},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense, item.Value.m_Name)); } Debug.Log(" < ---ItemTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemIndex.m_ID, ItemIndex.m_AddHealth, ItemIndex.m_AddAttack, ItemIndex.m_AddDefense, ItemIndex.m_Name)); Debug.Log(" < ---ItemTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemKey.m_ID, ItemKey.m_AddHealth, ItemKey.m_AddAttack, ItemKey.m_AddDefense, ItemKey.m_Name)); Debug.Log(" < ---ItemTable List --->"); foreach (var item in ItemList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense, item.m_Name)); } var LevelAll = LevelTable.GetAll(); var LevelIndex = LevelTable.GetByIndex(0); var LevelKey = LevelTable.GetByKey(1); var LevelList = LevelTable.GetAllList(); Debug.Log(" < ---LevelTable Dictionary --->"); foreach (var item in LevelAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense)); } Debug.Log(" < ---LevelTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelIndex.m_ID, LevelIndex.m_AddHealth, LevelIndex.m_AddAttack, LevelIndex.m_AddDefense)); Debug.Log(" < ---LevelTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelKey.m_ID, LevelKey.m_AddHealth, LevelKey.m_AddAttack, LevelKey.m_AddDefense)); Debug.Log(" < ---LevelTable List --->"); foreach (var item in LevelList) { Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense)); } var PlayerAll = PlayerTable.GetAll(); var PlayerIndex = PlayerTable.GetByIndex(0); var PlayerKey = PlayerTable.GetByKey(100001); var PlayerList = PlayerTable.GetAllList(); Debug.Log(" < ---PlayerTable Dictionary --->"); foreach (var item in PlayerAll) { Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_BaseAttack = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_BaseAttack, item.Value.m_BaseDefense)); } Debug.Log(" < ---PlayerTable Dictionary Index --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerIndex.m_ID, PlayerIndex.m_Name, PlayerIndex.m_BaseHealth, PlayerIndex.m_BaseAttack, PlayerIndex.m_BaseDefense)); Debug.Log(" < ---PlayerTable Dictionary Key --->"); Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerKey.m_ID, PlayerKey.m_Name, PlayerKey.m_BaseHealth, PlayerKey.m_BaseAttack, PlayerKey.m_BaseDefense)); Debug.Log(" < ---PlayerTable List --->"); foreach (var item in PlayerList) { Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_BaseAttack, item.m_BaseDefense)); } var Sheet1All = Sheet1Table.GetAll(); var Sheet1Index = Sheet1Table.GetByIndex(0); var Sheet1Key = Sheet1Table.GetByKey(1601); var Sheet1List = Sheet1Table.GetAllList(); Debug.Log(" < ---Sheet1Table Dictionary --->"); foreach (var item in Sheet1All) { Debug.Log(string.Format("Key = {0}, m_name = {1},m_targetObject_Type = {2},m_behaviorProperties1 = {3},m_behaviorProperties2 = {4},m_value1 = {5},m_value2 = {6},m_behaviorCondition1 = {7},m_behaviorCondition2 = {8},m_behaviorType = {9},m_behaviorRate = {10},", item.Key, item.Value.m_name, item.Value.m_targetObject_Type, item.Value.m_behaviorProperties1, item.Value.m_behaviorProperties2, item.Value.m_value1, item.Value.m_value2, item.Value.m_behaviorCondition1, item.Value.m_behaviorCondition2, item.Value.m_behaviorType, item.Value.m_behaviorRate)); } Debug.Log(" < ---Sheet1Table Dictionary Index --->"); Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Index.m_name, Sheet1Index.m_targetObject_Type, Sheet1Index.m_behaviorProperties1, Sheet1Index.m_behaviorProperties2, Sheet1Index.m_value1, Sheet1Index.m_value2, Sheet1Index.m_behaviorCondition1, Sheet1Index.m_behaviorCondition2, Sheet1Index.m_behaviorType, Sheet1Index.m_behaviorRate)); Debug.Log(" < ---Sheet1Table Dictionary Key --->"); Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Key.m_name, Sheet1Key.m_targetObject_Type, Sheet1Key.m_behaviorProperties1, Sheet1Key.m_behaviorProperties2, Sheet1Key.m_value1, Sheet1Key.m_value2, Sheet1Key.m_behaviorCondition1, Sheet1Key.m_behaviorCondition2, Sheet1Key.m_behaviorType, Sheet1Key.m_behaviorRate)); Debug.Log(" < ---Sheet1Table List --->"); foreach (var item in Sheet1List) { Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", item.m_name, item.m_targetObject_Type, item.m_behaviorProperties1, item.m_behaviorProperties2, item.m_value1, item.m_value2, item.m_behaviorCondition1, item.m_behaviorCondition2, item.m_behaviorType, item.m_behaviorRate)); } }