Esempio n. 1
0
    void TestExample()
    {
        var EnemyAll   = EnemyTable.GetAll();
        var EnemyIndex = EnemyTable.GetByIndex(0);
        var EnemyKey   = EnemyTable.GetByKey("200001");
        var EnemyList  = EnemyTable.GetAllList();

        Debug.Log(" < ---EnemyTable Dictionary --->");

        foreach (var item in EnemyAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_PlayerHealth = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_PlayerHealth, item.Value.m_BaseDefense));
        }

        Debug.Log(" < ---EnemyTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyIndex.m_ID, EnemyIndex.m_Name, EnemyIndex.m_BaseHealth, EnemyIndex.m_PlayerHealth, EnemyIndex.m_BaseDefense));

        Debug.Log(" < ---EnemyTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyKey.m_ID, EnemyKey.m_Name, EnemyKey.m_BaseHealth, EnemyKey.m_PlayerHealth, EnemyKey.m_BaseDefense));

        Debug.Log(" < ---EnemyTable List --->");

        foreach (var item in EnemyList)
        {
            Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_PlayerHealth, item.m_BaseDefense));
        }

        var ItemAll   = ItemTable.GetAll();
        var ItemIndex = ItemTable.GetByIndex(0);
        var ItemKey   = ItemTable.GetByKey(30000001);
        var ItemList  = ItemTable.GetAllList();

        Debug.Log(" < ---ItemTable Dictionary --->");

        foreach (var item in ItemAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},m_Name = {5},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense, item.Value.m_Name));
        }

        Debug.Log(" < ---ItemTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemIndex.m_ID, ItemIndex.m_AddHealth, ItemIndex.m_AddAttack, ItemIndex.m_AddDefense, ItemIndex.m_Name));

        Debug.Log(" < ---ItemTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemKey.m_ID, ItemKey.m_AddHealth, ItemKey.m_AddAttack, ItemKey.m_AddDefense, ItemKey.m_Name));

        Debug.Log(" < ---ItemTable List --->");

        foreach (var item in ItemList)
        {
            Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense, item.m_Name));
        }

        var LevelAll   = LevelTable.GetAll();
        var LevelIndex = LevelTable.GetByIndex(0);
        var LevelKey   = LevelTable.GetByKey(1);
        var LevelList  = LevelTable.GetAllList();

        Debug.Log(" < ---LevelTable Dictionary --->");

        foreach (var item in LevelAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense));
        }

        Debug.Log(" < ---LevelTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelIndex.m_ID, LevelIndex.m_AddHealth, LevelIndex.m_AddAttack, LevelIndex.m_AddDefense));

        Debug.Log(" < ---LevelTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelKey.m_ID, LevelKey.m_AddHealth, LevelKey.m_AddAttack, LevelKey.m_AddDefense));

        Debug.Log(" < ---LevelTable List --->");

        foreach (var item in LevelList)
        {
            Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense));
        }

        var PlayerAll   = PlayerTable.GetAll();
        var PlayerIndex = PlayerTable.GetByIndex(0);
        var PlayerKey   = PlayerTable.GetByKey(100001);
        var PlayerList  = PlayerTable.GetAllList();

        Debug.Log(" < ---PlayerTable Dictionary --->");

        foreach (var item in PlayerAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_BaseAttack = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_BaseAttack, item.Value.m_BaseDefense));
        }

        Debug.Log(" < ---PlayerTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerIndex.m_ID, PlayerIndex.m_Name, PlayerIndex.m_BaseHealth, PlayerIndex.m_BaseAttack, PlayerIndex.m_BaseDefense));

        Debug.Log(" < ---PlayerTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerKey.m_ID, PlayerKey.m_Name, PlayerKey.m_BaseHealth, PlayerKey.m_BaseAttack, PlayerKey.m_BaseDefense));

        Debug.Log(" < ---PlayerTable List --->");

        foreach (var item in PlayerList)
        {
            Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_BaseAttack, item.m_BaseDefense));
        }
    }
Esempio n. 2
0
    void TestExample()
    {
        var EnemyAll   = EnemyTable.GetAll();
        var EnemyIndex = EnemyTable.GetByIndex(0);
        var EnemyKey   = EnemyTable.GetByKey("200001");
        var EnemyList  = EnemyTable.GetAllList();

        Debug.Log(" < ---EnemyTable Dictionary --->");

        foreach (var item in EnemyAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_PlayerHealth = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_PlayerHealth, item.Value.m_BaseDefense));
        }

        Debug.Log(" < ---EnemyTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyIndex.m_ID, EnemyIndex.m_Name, EnemyIndex.m_BaseHealth, EnemyIndex.m_PlayerHealth, EnemyIndex.m_BaseDefense));

        Debug.Log(" < ---EnemyTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", EnemyKey.m_ID, EnemyKey.m_Name, EnemyKey.m_BaseHealth, EnemyKey.m_PlayerHealth, EnemyKey.m_BaseDefense));

        Debug.Log(" < ---EnemyTable List --->");

        foreach (var item in EnemyList)
        {
            Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_PlayerHealth = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_PlayerHealth, item.m_BaseDefense));
        }

        var ItemAll   = ItemTable.GetAll();
        var ItemIndex = ItemTable.GetByIndex(0);
        var ItemKey   = ItemTable.GetByKey(30000001);
        var ItemList  = ItemTable.GetAllList();

        Debug.Log(" < ---ItemTable Dictionary --->");

        foreach (var item in ItemAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},m_Name = {5},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense, item.Value.m_Name));
        }

        Debug.Log(" < ---ItemTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemIndex.m_ID, ItemIndex.m_AddHealth, ItemIndex.m_AddAttack, ItemIndex.m_AddDefense, ItemIndex.m_Name));

        Debug.Log(" < ---ItemTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", ItemKey.m_ID, ItemKey.m_AddHealth, ItemKey.m_AddAttack, ItemKey.m_AddDefense, ItemKey.m_Name));

        Debug.Log(" < ---ItemTable List --->");

        foreach (var item in ItemList)
        {
            Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},m_Name = {4},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense, item.m_Name));
        }

        var LevelAll   = LevelTable.GetAll();
        var LevelIndex = LevelTable.GetByIndex(0);
        var LevelKey   = LevelTable.GetByKey(1);
        var LevelList  = LevelTable.GetAllList();

        Debug.Log(" < ---LevelTable Dictionary --->");

        foreach (var item in LevelAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_AddHealth = {2},m_AddAttack = {3},m_AddDefense = {4},", item.Key, item.Value.m_ID, item.Value.m_AddHealth, item.Value.m_AddAttack, item.Value.m_AddDefense));
        }

        Debug.Log(" < ---LevelTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelIndex.m_ID, LevelIndex.m_AddHealth, LevelIndex.m_AddAttack, LevelIndex.m_AddDefense));

        Debug.Log(" < ---LevelTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", LevelKey.m_ID, LevelKey.m_AddHealth, LevelKey.m_AddAttack, LevelKey.m_AddDefense));

        Debug.Log(" < ---LevelTable List --->");

        foreach (var item in LevelList)
        {
            Debug.Log(string.Format("m_ID = {0},m_AddHealth = {1},m_AddAttack = {2},m_AddDefense = {3},", item.m_ID, item.m_AddHealth, item.m_AddAttack, item.m_AddDefense));
        }

        var PlayerAll   = PlayerTable.GetAll();
        var PlayerIndex = PlayerTable.GetByIndex(0);
        var PlayerKey   = PlayerTable.GetByKey(100001);
        var PlayerList  = PlayerTable.GetAllList();

        Debug.Log(" < ---PlayerTable Dictionary --->");

        foreach (var item in PlayerAll)
        {
            Debug.Log(string.Format("Key = {0}, m_ID = {1},m_Name = {2},m_BaseHealth = {3},m_BaseAttack = {4},m_BaseDefense = {5},", item.Key, item.Value.m_ID, item.Value.m_Name, item.Value.m_BaseHealth, item.Value.m_BaseAttack, item.Value.m_BaseDefense));
        }

        Debug.Log(" < ---PlayerTable Dictionary Index --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerIndex.m_ID, PlayerIndex.m_Name, PlayerIndex.m_BaseHealth, PlayerIndex.m_BaseAttack, PlayerIndex.m_BaseDefense));

        Debug.Log(" < ---PlayerTable Dictionary Key --->");
        Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", PlayerKey.m_ID, PlayerKey.m_Name, PlayerKey.m_BaseHealth, PlayerKey.m_BaseAttack, PlayerKey.m_BaseDefense));

        Debug.Log(" < ---PlayerTable List --->");

        foreach (var item in PlayerList)
        {
            Debug.Log(string.Format("m_ID = {0},m_Name = {1},m_BaseHealth = {2},m_BaseAttack = {3},m_BaseDefense = {4},", item.m_ID, item.m_Name, item.m_BaseHealth, item.m_BaseAttack, item.m_BaseDefense));
        }

        var Sheet1All   = Sheet1Table.GetAll();
        var Sheet1Index = Sheet1Table.GetByIndex(0);
        var Sheet1Key   = Sheet1Table.GetByKey(1601);
        var Sheet1List  = Sheet1Table.GetAllList();

        Debug.Log(" < ---Sheet1Table Dictionary --->");

        foreach (var item in Sheet1All)
        {
            Debug.Log(string.Format("Key = {0}, m_name = {1},m_targetObject_Type = {2},m_behaviorProperties1 = {3},m_behaviorProperties2 = {4},m_value1 = {5},m_value2 = {6},m_behaviorCondition1 = {7},m_behaviorCondition2 = {8},m_behaviorType = {9},m_behaviorRate = {10},", item.Key, item.Value.m_name, item.Value.m_targetObject_Type, item.Value.m_behaviorProperties1, item.Value.m_behaviorProperties2, item.Value.m_value1, item.Value.m_value2, item.Value.m_behaviorCondition1, item.Value.m_behaviorCondition2, item.Value.m_behaviorType, item.Value.m_behaviorRate));
        }

        Debug.Log(" < ---Sheet1Table Dictionary Index --->");
        Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Index.m_name, Sheet1Index.m_targetObject_Type, Sheet1Index.m_behaviorProperties1, Sheet1Index.m_behaviorProperties2, Sheet1Index.m_value1, Sheet1Index.m_value2, Sheet1Index.m_behaviorCondition1, Sheet1Index.m_behaviorCondition2, Sheet1Index.m_behaviorType, Sheet1Index.m_behaviorRate));

        Debug.Log(" < ---Sheet1Table Dictionary Key --->");
        Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", Sheet1Key.m_name, Sheet1Key.m_targetObject_Type, Sheet1Key.m_behaviorProperties1, Sheet1Key.m_behaviorProperties2, Sheet1Key.m_value1, Sheet1Key.m_value2, Sheet1Key.m_behaviorCondition1, Sheet1Key.m_behaviorCondition2, Sheet1Key.m_behaviorType, Sheet1Key.m_behaviorRate));

        Debug.Log(" < ---Sheet1Table List --->");

        foreach (var item in Sheet1List)
        {
            Debug.Log(string.Format("m_name = {0},m_targetObject_Type = {1},m_behaviorProperties1 = {2},m_behaviorProperties2 = {3},m_value1 = {4},m_value2 = {5},m_behaviorCondition1 = {6},m_behaviorCondition2 = {7},m_behaviorType = {8},m_behaviorRate = {9},", item.m_name, item.m_targetObject_Type, item.m_behaviorProperties1, item.m_behaviorProperties2, item.m_value1, item.m_value2, item.m_behaviorCondition1, item.m_behaviorCondition2, item.m_behaviorType, item.m_behaviorRate));
        }
    }