private void Start() { if (charStats_SOTemplate != null) { charStats = Instantiate(charStats_SOTemplate); } }
EnemyStats_SO SkeletorStats() { var skeletorStats = new EnemyStats_SO(); skeletorStats.maxHealth = 100; skeletorStats.currentHealth = 100; skeletorStats.maxMana = 50; skeletorStats.currentMana = 50; skeletorStats.currentDamage = 2; skeletorStats.normalSpeed = 3; skeletorStats.experienceAdded = 100; return(skeletorStats); }