private void Start()
 {
     if (charStats_SOTemplate != null)
     {
         charStats = Instantiate(charStats_SOTemplate);
     }
 }
    EnemyStats_SO SkeletorStats()
    {
        var skeletorStats = new EnemyStats_SO();

        skeletorStats.maxHealth       = 100;
        skeletorStats.currentHealth   = 100;
        skeletorStats.maxMana         = 50;
        skeletorStats.currentMana     = 50;
        skeletorStats.currentDamage   = 2;
        skeletorStats.normalSpeed     = 3;
        skeletorStats.experienceAdded = 100;
        return(skeletorStats);
    }