void OnTriggerEnter(Collider other) { //DamageCollider dc = other.GetComponent<DamageCollider>(); //if (dc == null) // return; if (states) { EnemyStates eSt = other.transform.GetComponentInParent <EnemyStates>(); if (eSt) { eSt.CheckForParry(transform.root, states); } } if (eStates) { //check for player } }