void EnemyState_OnModeChange(EnemyState.EMode state) { pathFinder.Agent.speed = settings.WalkSpeed; if (state == EnemyState.EMode.AWARE) { pathFinder.Agent.speed = settings.RunSpeed; } }
private void EnemyState_OnModeChanged(EnemyState.EMode state) { pathFinder.Agent.speed = walkSpeed; if (state == EnemyState.EMode.AWARE) { pathFinder.Agent.speed = runSpeed; } }