public void DeleteEnemy(int id) { if (EnemyStartPoints.ContainsKey(id)) { EnemyStartPoints.Remove(id); } }
public void AddEnemy(Rectangle bounds) { int nextId = this.EnemyStartPoints.Keys.OrderBy(k => k).LastOrDefault() + 1; var enemyStartPoint = new EnemyStartPoint() { EnemyName = "BadDude", SavedBounds = bounds }; EnemyStartPoints.Add(nextId, enemyStartPoint); }