Esempio n. 1
0
 public override void Draw(SpriteBatch spriteBatch, Vector2 location)
 {
     if (count < EnemyUtil.goombaDisappear)
     {
         EnemySprite.Draw(spriteBatch, location);
     }
     else
     {
         Enemy.Position -= Vector2.UnitX * EnemyUtil.bossOffset;
     }
 }
Esempio n. 2
0
 public override void Draw(SpriteBatch spriteBatch, Vector2 location)
 {
     if (count < EnemyUtil.goombaDisappear)
     {
         EnemySprite.Draw(spriteBatch, location);
     }
     else
     {
         GameObjectManager.Instance.GameObjectList.Remove(Enemy);
     }
 }
Esempio n. 3
0
 public virtual void Draw(SpriteBatch spriteBatch, Vector2 location)
 {
     EnemySprite.Draw(spriteBatch, location);
 }