public override void Draw(SpriteBatch spriteBatch, Vector2 location) { if (count < EnemyUtil.goombaDisappear) { EnemySprite.Draw(spriteBatch, location); } else { Enemy.Position -= Vector2.UnitX * EnemyUtil.bossOffset; } }
public override void Draw(SpriteBatch spriteBatch, Vector2 location) { if (count < EnemyUtil.goombaDisappear) { EnemySprite.Draw(spriteBatch, location); } else { GameObjectManager.Instance.GameObjectList.Remove(Enemy); } }
public virtual void Draw(SpriteBatch spriteBatch, Vector2 location) { EnemySprite.Draw(spriteBatch, location); }