// Use this for initialization protected override void Awake() { base.Awake(); //getcomp soundFX = GetComponent <EnemySoundFX>(); }
public override void GetComponents() { base.GetComponents(); //get components soundFX = GetComponent <EnemySoundFX>(); enemy = GetComponent <Enemy>(); bounds = GetComponent <Collider2D>().bounds; anim = GetComponent <EnemyAnimations>(); }
void Start() { anim = GetComponent <EnemyAnimations>(); enemy = GetComponent <Enemy>(); soundFX = GetComponent <EnemySoundFX>(); }