Esempio n. 1
0
    void Update()
    {
        //Ray origin is the mouse position. Chang to reticle position when implemented.
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        //Raycast hit object
        RaycastHit hit;

        //If Raycast hits anything, draw a line of sight for debug
        if (Physics.Raycast(ray, out hit, 100)) {
            Debug.DrawLine(ray.origin, hit.point, Color.red);

            //If Mouse1 is pressed, print special attack
            if (Input.GetMouseButtonDown(0)){
                Debug.Log("Special attack fired");
                //If the raycast hits an enemy, print that it is hit
                if(hit.collider.gameObject.name == "Enemy"){
                    ES = (EnemyScript)hit.collider.gameObject.GetComponent (typeof(EnemyScript));
                    ES.TakeSA();
                    Debug.Log ("Enemy Hit");
                }
            }
        }

        //Smaller range melee attack
        if (Physics.Raycast (ray, out hit, 2)) {
            Debug.DrawLine(ray.origin, hit.point, Color.green);
            if (Input.GetMouseButtonDown(1)){
                Debug.Log("Melee Attack triggered");
                if(hit.collider.gameObject.name == "Enemy"){
                    ES = (EnemyScript)hit.collider.gameObject.GetComponent (typeof(EnemyScript));
                    ES.TakeMA();
                    Debug.Log ("Enemy Hit");
                }
            }
        }
    }