public GameObject OpenEnemyRestaurant() { CloseUI(); EnemyRestaurantPopup.SetActive(true); EnemyRestaurantPopup.transform.localPosition = origEnemy; return(EnemyRestaurantPopup); }
public void CloseUI() { RoadPopup.SetActive(false); VacantPopup.SetActive(false); OwnedRestaurantPopup.SetActive(false); EnemyRestaurantPopup.SetActive(false); DistrictPopup.SetActive(false); }