public void Spawn3()
    {
        for (int i = 0; i < 9; i++)
        {
            pManger.colors[i] = 4;
            pManger.filled[i] = false;
        }
        for (int i = 0; i < referenceToPlace.Count; i++)
        {
            EnemyPlacementManager enemyPlace = referenceToPlace[i].GetComponent <EnemyPlacementManager>();
            switch (enemyPlace.GetColor())
            {
            case 0:
                holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation);
                holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                //holderGameObject = Instantiate(AtomPrefabRed, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabRed.transform.rotation);
                break;

            case 1:
                holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation);
                holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                // holderGameObject = Instantiate(AtomPrefabGreen, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabGreen.transform.rotation);
                break;

            case 2:
                holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation);
                holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
                // holderGameObject = Instantiate(AtomPrefabBlue, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabBlue.transform.rotation);
                break;
            }
        }
        // Clear the list
        referenceToPlace.Clear();
    }