// Use this for initialization void Start () { if (patrollEnemy) { patrollScript = EnemyObject.GetComponent<EnemyPatroll>(); } if (walkEnemy) { walkScript = EnemyObject.GetComponent<EnemyWalk>(); } }
// Use this for initialization void Start() { _state = Type02State.Idle; _hp = 4; _enemy = GameObject.Find("EnemyType-02"); _enemy.GetComponent <NavMeshAgent>().speed = 4; _patrol = _enemy.GetComponent <EnemyPatroll>(); }
// Use this for initialization void Start() { _state = Type01State.Idle; _hp = 8; _player = GameObject.FindGameObjectWithTag("Player"); _enemy = GameObject.Find("EnemyType-01"); _enemy.GetComponent <NavMeshAgent>().speed = 6; _patrol = _enemy.GetComponent <EnemyPatroll>(); _patrol._enemy = GameObject.Find("EnemyType01"); _patrol._eyePoint = _patrol._enemy.transform.Find("EyePoint"); }
void OnEnable() { enemyPat = GetComponentInParent <EnemyPatroll>(); myCollider = GetComponent <SphereCollider>(); }
// Use this for initialization void Start() { _state = Type03State.Idle; _patrol = GameObject.FindGameObjectWithTag("EnemyPatrol").GetComponent <EnemyPatroll>(); }