// MARK:- Enemy Information private void MakeWaveOfEnemies() { int wave = this.playerContext.Wave; if (wave > 10) { wave = 10; } for (int i = 0; i < wave; i++) { EnemyOrb orb = EnemyOrb.MakeRandom(//Game.Logic.Core.OrbStyle.blue , new CGSize(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height)); graphicsItems.Add(orb); orb.MoveRandom(); /* * orb = EnemyOrb.Make(Game.Logic.Core.OrbStyle.purple, * new CGSize(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height)); * graphicsItems.Add(orb); * orb.MoveRandom(); */ } }