void FixedUpdate() { // AI var heading = enemy.player.transform.position - transform.position; // var distance = Vector3.Distance(enemy.player.transform.position, transform.position); if (!boss) { if (!(heading.sqrMagnitude < spitDistance * spitDistance)) { enemy.agent.isStopped = false; enemy.agent.SetDestination(enemy.player.transform.position); } else { transform.LookAt(enemy.player.transform); // transform.rotation = Quaternion.Euler(new Vector3(0, transform.rotation.y, transform.rotation.z)); // Stop and spit enemy.agent.isStopped = true; if (enemy.canAttack) { enemy.Attack(enemy.player.GetComponent <Player>()); } } } else { enemy.agent.SetDestination(enemy.player.transform.position); transform.LookAt(enemy.player.transform); // transform.rotation = Quaternion.Euler(transform.rotation * new Vector3(0, 0, 1)); if (enemy.canAttack) { enemy.Attack(enemy.player.GetComponent <Player>()); } } }