private void Awake() { initPos = this.transform.position; enemyMoviment = this.GetComponent <EnemyMoviment>(); base.setRandomSpeed(); }
private void Awake() { enemyMoviment = this.GetComponent <EnemyMoviment>(); enemyControler = this.GetComponent <EnemyControl>(); base.myAnimator.GetComponent <Animator>().SetBool("isDeadWolrd", base.isDead); base.setRandomPos(); base.enemyMovimentType = EnemyMovimentType.enemiesMovimentType.RandomMove; base.setRandomSpeed(); }
void Awake() { health = GetComponent <Health>(); moviment = GetComponent <EnemyMoviment>(); player = GameObject.FindGameObjectWithTag("Player"); }