private void Start() { player = FindObjectOfType <PlayerMovement>(); animator = GetComponent <Animator>(); health = GetComponent <Health>(); enemyMovement = GetComponent <EnemyMovementRanged>(); audioSource = GetComponent <AudioSource>(); }
float timer; // Timer for counting up to the next attack. void Awake() { // Setting up the references. homeBase = GameObject.FindGameObjectWithTag("Base"); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth> (); homeBaseHealth = homeBase.GetComponent <PlayerHome> (); enemyHealth = GetComponent <EnemyHealth>(); movement = GetComponent <EnemyMovementRanged> (); anim = GetComponent <Animator> (); }