//when hit by playersword, knockback, but we need to limit this
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.name == "PlayerSwordTrigger")
     {
         GetComponent <EnemySoundController>().PlayEnemyHit();
         if (!poiseActive)
         {
             enemyMovement.HelpKnockback();
             staggerCount++;
             resetListCount = 0;
         }
         else if (GetComponent <EnemyAI>().GetCurrentStatus() != EnemyBehaviorStatus.Attacking)
         {
             GetComponent <KnightEnemyActions>().PerformUnblockableAttack();
         }
     }
 }