// Start is called before the first frame update void Start() { mouvementManager = transform.parent.GetComponent <EnemyMouvementManager>(); mouvementManager.enemies.Add(gameObject); enemyValue = mouvementManager.LineEnemyValue; minShootTime = mouvementManager.minShootTime; maxShootTime = mouvementManager.maxShootTime; enemyWidth = GetComponent <SpriteRenderer>().bounds.size.x; animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); animator.enabled = false; spriteRenderer.sprite = originalSprite; collider = GetComponent <BoxCollider2D>(); screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); FeatureManager.instance.onSpritesToggle += () => { if (this) { if (!FeatureManager.instance.isSpriteOn) { spriteRenderer.sprite = originalSprite; } else { spriteRenderer.sprite = coolSprite; } } }; FeatureManager.instance.onAnimationsToggle += () => { if (this) { if (FeatureManager.instance.isAnimationOn) { animator.enabled = true; } else { animator.enabled = false; spriteRenderer.sprite = coolSprite; } } }; }
public void RemoveEnemyMouvementManager(EnemyMouvementManager lineToRemove) { enemiesMouvementManager.Remove(lineToRemove); CheckDistanceWithPlayer(); }