Esempio n. 1
0
 void Start()
 {
     myMelee        = GetComponent <EnemyMeleeBehavior>();
     myRanged       = GetComponent <EnemyRangedBehavior>();
     myBoss         = GetComponent <EnemyBossBehavior>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     animator       = GetComponent <Animator>();
     collider2D     = GetComponent <BoxCollider2D>();
 }
Esempio n. 2
0
    void Attack()
    {
        //Bruh
        //Checks all colliders in circle of radius size 1f right now
        Collider2D[] colliders = Physics2D.OverlapCircleAll(
            new Vector2(transform.position.x + .5f * (controller.movement.facingRight? 1f : -1f), transform.position.y), .25f);

        bool somethingHit = false;

        SoundFXManager.instance.PlaySound("FX", "Woosh", false, .4f, .7f);

        for (int rep = 0; rep < colliders.Length; rep++)
        {
            EnemyHP hpComponent = colliders[rep].GetComponent <EnemyHP>();



            if (hpComponent != null)
            {
                hpComponent.TakeDamage(0);
                somethingHit = true;
            }

            EnemyMeleeBehavior  meleeBehavior  = colliders[rep].GetComponent <EnemyMeleeBehavior>();
            EnemyRangedBehavior rangedBehavior = colliders[rep].GetComponent <EnemyRangedBehavior>();

            if (meleeBehavior != null)
            {
                meleeBehavior.AddToVelocity(12f * (controller.movement.facingRight? Vector3.right : Vector3.left));
                somethingHit = true;
            }

            if (rangedBehavior != null)
            {
                rangedBehavior.AddToVelocity(12f * (controller.movement.facingRight? Vector3.right : Vector3.left));
                somethingHit = true;
            }

            Statue statue = colliders[rep].GetComponent <Statue>();

            if (statue != null)
            {
                statue.Break();
                somethingHit = true;
            }
        }

        if (somethingHit)
        {
            CameraFollow.INSTANCE.ShakeScreen(1f);
            SoundFXManager.instance.PlaySound("FX", "Shove");
        }

        CameraFollow.INSTANCE.ShakeScreen(.3f);
    }
Esempio n. 3
0
    void HeavyAttack()
    {
        Collider2D[] colliders = Physics2D.OverlapBoxAll(
            new Vector2(transform.position.x + .75f * (controller.movement.facingRight? 1f : -1f), transform.position.y), new Vector2(1f, .7f), 0f);

        SoundFXManager.instance.PlaySound("FX", "Woosh", false, .5f, .5f);

        bool somethingHit = false;

        for (int rep = 0; rep < colliders.Length; rep++)
        {
            EnemyHP hpComponent = colliders[rep].GetComponent <EnemyHP>();

            if (hpComponent != null)
            {
                hpComponent.TakeDamage(1);
                somethingHit = true;
            }

            EnemyMeleeBehavior  meleeBehavior  = colliders[rep].GetComponent <EnemyMeleeBehavior>();
            EnemyRangedBehavior rangedBehavior = colliders[rep].GetComponent <EnemyRangedBehavior>();

            if (meleeBehavior != null)
            {
                meleeBehavior.AddToVelocity(1f * (controller.movement.facingRight? Vector3.right : Vector3.left));
                somethingHit = true;
            }

            if (rangedBehavior != null)
            {
                rangedBehavior.AddToVelocity(1f * (controller.movement.facingRight? Vector3.right : Vector3.left));
                somethingHit = true;
            }

            Statue statue = colliders[rep].GetComponent <Statue>();

            if (statue != null)
            {
                statue.Break();
                somethingHit = true;
            }
        }

        if (somethingHit)
        {
            CameraFollow.INSTANCE.ShakeScreen(1f);
            SoundFXManager.instance.PlaySound("FX", "Player_Attack");
        }

        CameraFollow.INSTANCE.ShakeScreen(1f);
    }