Start() public method

public Start ( ) : void
return void
Esempio n. 1
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    void StartGame()
    {
        Assert.That(_state == GamingStates.WaitingToStart || _state == GamingStates.GameOver);

        _player.Position = Vector3.zero;
        _elapsedTime     = 0;
        _player.ChangeState(PlayerStates.Moving);
        _state = GamingStates.Playing;
        _enemySpawner.Start();
    }
Esempio n. 2
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    /// <summary>
    /// 从存档中读取数据后需进行的初始化
    /// </summary>
    public void Start()
    {
        if (haveRole)
        {
            playerManager.Start();
            enemyManager.Start();

            //存档中的位置,或初始位置
            GameManager.instance.rootMassageNode.SendEvent(MassageList.loadMap, "Floor_1");
        }
    }
Esempio n. 3
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    public void JumpEnd(bool bDie)
    {
        //점프 모션이 끝나면 호출
        Transform tr = m_PlayerManager.GetCharTR();

        if (bDie)
        {
            //캐릭터가 죽었을 시에는 현재 남아있는 캐릭터 중 하나로 자동 교체된다.
            m_EnemyMangaer.Stop();
            m_iTmpIndex = m_PlayerManager.DontDie();
        }

        if (m_iTmpIndex >= 0)
        {
            int[] iarr     = GameManager.instance.ReturnPlayerList();
            int   iCurList = GameManager.instance.ReturnCurPlayer();

            if (m_Change == null)
            {
                GameObject UI = GameObject.Find("GameUI").transform.Find("PlayerKey").gameObject;
                for (int i = 0; i < 2; i++)
                {
                    GameObject Button = UI.transform.GetChild(i + 4).gameObject;
                    if (Button.activeSelf)
                    {
                        m_Change = Button.GetComponent <ChangeButton>();
                        break;
                    }
                }
            }

            m_Change.Change(iarr[iCurList], iCurList, m_PlayerManager.GetPlayerData(PLAYER_DATA.PLAYER_CUR_HP),
                            m_PlayerManager.GetPlayerData(PLAYER_DATA.PLAYER_MAX_HP), m_PlayerManager.GetPlayerData(PLAYER_DATA.PLAYER_CUR_SP),
                            m_PlayerManager.GetPlayerData(PLAYER_DATA.PLAYER_MAX_SP));
            //캐릭터 버튼 체인지 및 쿨타임 실행

            m_PlayerManager.PlayerSet(m_iTmpIndex, tr.position, tr.rotation, JumpEnd);
            //캐릭터의 위치와 교대하고
            m_EnemyMangaer.TrSetting(m_PlayerManager.GetCharTR());
            //에너미의 타겟을 새로 설정하고
            m_EnemyMangaer.Start();
            //코루틴 스타트
            m_CallBack(m_PlayerManager.GetCharTR());
            //카메라 콜백 함수 재선언
            m_bChanging = true;
            m_Change    = null;
        }
        else
        {
            PlayerDie();
        }
    }