Esempio n. 1
0
    public MonsterCardInstance RunStrategy(EnemyInstance self, BattleContext context)
    {
        float result = Random.Range(0f, 1.0f);

        MonsterCardInstance card = null;

        for (int cnt = 0; cnt < _probabilities.Length; cnt++)
        {
            result -= _probabilities[cnt];
            if (result <= 0.0f)
            {
                if (self.GetCards().GetCount() > cnt)
                {
                    card = self.GetCards().Get(cnt);
                }
                break;
            }
        }

        return(card);
    }
Esempio n. 2
0
    public MonsterCardInstance RunStrategy(EnemyInstance self, BattleContext context)
    {
        _currentSequence = (_currentSequence + 1) % _sequence.Length;

        return(self.GetCards().Get(_sequence[_currentSequence]));
    }