Esempio n. 1
0
    void Start()
    {
        enemyInfo      = FindObjectOfType <EnemyInfoController>();
        enemyRadar     = GetComponentInChildren <EnemyRadar>();
        targetWaypoint = transform;
        GameObject[] waypoints = GameObject.FindGameObjectsWithTag("Waypoint");

        foreach (GameObject waypoint in waypoints)
        {
            waypointPositions.Add(waypoint.transform);
        }
    }
    void Start()
    {
        enemyInfo     = FindObjectOfType <EnemyInfoController>();
        spawnWaitTime = timeBetweenSpawns;
        GameObject[] spawners = GameObject.FindGameObjectsWithTag("Spawner");

        foreach (GameObject spawner in spawners)
        {
            enemySpawners.Add(spawner.transform);
        }

        CalculateNumberOfEnemies();
    }