void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "BadGuys") { GameObject theEnemy = other.gameObject; EnemyHits enemyhits = theEnemy.GetComponent <EnemyHits> (); enemyhits.hits++; } if (other.gameObject.tag == "SuperBadGuy") { GameObject SuperEnemy = other.gameObject; SuperEnemyHits superenemyhits = SuperEnemy.GetComponent <SuperEnemyHits> (); superenemyhits.hits++; } if (other.gameObject.tag == "SuperBadGuy2") { GameObject SuperEnemy = other.gameObject; SuperEnemyHits2 superenemyhits = SuperEnemy.GetComponent <SuperEnemyHits2> (); superenemyhits.hits++; } if (other.gameObject.tag == "SuperBadGuy3") { GameObject SuperEnemy = other.gameObject; SuperEnemyHits3 superenemyhits = SuperEnemy.GetComponent <SuperEnemyHits3> (); superenemyhits.hits++; } if (other.gameObject.tag == "MegaBadGuy") { GameObject MegaEnemy = other.gameObject; MegaEnemyHits megaenemyhits = MegaEnemy.GetComponent <MegaEnemyHits> (); megaenemyhits.hits++; } Destroy(gameObject); }
public void updateEnemyHits(string coord) { EnemyHits.Add(coord); }