Esempio n. 1
0
 private bool TookWard(EnemyHero enemy)
 {
     return(this.enemyHeroes.Any(
                x => x.Unit.IsValid && !x.Equals(enemy) && x.Unit.IsAlive && x.Unit.Distance(enemy.Unit) <= 600 &&
                x.ObserversCount + x.SentryCount
                > x.CountWards(AbilityId.item_ward_observer) + x.CountWards(AbilityId.item_ward_sentry)));
 }
Esempio n. 2
0
 private bool GaveWard(EnemyHero enemy)
 {
     return(enemyHeroes.Any(
                x => x.IsValid && !x.Equals(enemy) && x.IsVisible && x.IsAlive && x.Distance(enemy) <= 600 &&
                x.ObserversCount + x.SentryCount
                < x.CountWards(AbilityId.item_ward_observer) + x.CountWards(AbilityId.item_ward_sentry)));
 }
Esempio n. 3
0
        private void AddWard <T>(EnemyHero enemy)
            where T : IWard
        {
            var wardPosition = enemy.WardPosition();

            if (units.OfType <T>()
                .Any(
                    x => !x.RequiresUpdate && Game.RawGameTime - x.CreateTime < 1 && x.Distance(wardPosition) <= x.UpdatableDistance &&
                    enemy.Angle(x) < 0.5))
            {
                return;
            }

            var shiftPosition = units.OfType <IWard>().Any(x => x.Distance(wardPosition) <= 50);

            if (shiftPosition)
            {
                wardPosition += new Vector3(60, 0, 0);
            }

            var ward = (IWard)Activator.CreateInstance(typeof(T), wardPosition, settings);

            units.Add(ward);

            if (settings.PingWards)
            {
                UpdateManager.BeginInvoke(() => PingWard(ward), 1000);
            }
        }
Esempio n. 4
0
 private bool TookWard(EnemyHero enemy)
 {
     return
         (enemyHeroes.Any(
              x =>
              x.IsValid && !x.Equals(enemy) && x.IsAlive && x.Distance(enemy) <= 600 &&
              x.ObserversCount + x.SentryCount > x.CountObservers() + x.CountSentries()));
 }
        public override void InitializeTrigger()
        {
            // Find enemy hero
            EnemyHero enemyHero = FindObjectOfType <EnemyHero>();

            // Get enemy hero health
            Health enemyHealth = enemyHero.GetComponent <Health>();

            // Deal damage
            enemyHealth.TakeDamage(damageAmount);

            // Print
            print("Damage is dealt");
        }
        // Token: 0x0600023A RID: 570 RVA: 0x00011F78 File Offset: 0x00010178
        private bool PlacedWard(EnemyHero enemy, AbilityId id)
        {
            uint num = enemy.CountWards(id);

            if (num < enemy.GetWardsCount(id))
            {
                enemy.SetWardsCount(id, num);
                if (!this.GaveWard(enemy) && !enemy.DroppedWard(id))
                {
                    return(true);
                }
            }
            else if (num > enemy.GetWardsCount(id) && !this.TookWard(enemy))
            {
                enemy.SetWardsCount(id, num);
            }
            return(false);
        }
 // Token: 0x06000237 RID: 567 RVA: 0x00011DC0 File Offset: 0x0000FFC0
 private void OnUnitRemoved(Unit9 entity)
 {
     try
     {
         if (entity.IsHero && entity.CanUseAbilities && entity.Team != this.allyTeam)
         {
             EnemyHero enemyHero = this.enemyHeroes.Find((EnemyHero x) => x.Unit == entity);
             if (enemyHero != null)
             {
                 this.enemyHeroes.Remove(enemyHero);
             }
         }
     }
     catch (Exception exception)
     {
         Logger.Error(exception, null);
     }
 }
Esempio n. 8
0
        private void AddWard <T>(EnemyHero enemy) where T : Ward
        {
            var wardPosition = enemy.WardPosition();
            var wardExists   =
                units.OfType <T>().Any(x => !x.RequiresUpdate && x.Distance(wardPosition) <= 400 && enemy.Angle(x) < 0.5);

            if (wardExists)
            {
                return;
            }

            var shiftPosition = units.OfType <Ward>().Any(x => x.Distance(wardPosition) <= 50);

            if (shiftPosition)
            {
                wardPosition += new Vector3(60, 0, 0);
            }

            units.Add((T)Activator.CreateInstance(typeof(T), wardPosition));
        }
        // Token: 0x0600022E RID: 558 RVA: 0x00011648 File Offset: 0x0000F848
        private void AddWard(EnemyHero enemy, string unitName)
        {
            AbilityFullData abilityFullData;

            if (!this.abilityData.Units.TryGetValue(unitName, out abilityFullData))
            {
                return;
            }
            Vector3 wardPosition = enemy.Unit.InFront(400f, 0f, true);

            if (this.drawableAbilities.OfType <DrawableWardAbility>().Any((DrawableWardAbility x) => x.Unit != null && x.AbilityUnitName == unitName && x.Position.Distance2D(wardPosition, false) < 400f))
            {
                return;
            }
            if (this.drawableAbilities.OfType <DrawableWardAbility>().Any((DrawableWardAbility x) => x.Position.Distance2D(wardPosition, false) <= 50f))
            {
                wardPosition += new Vector3(60f, 0f, 0f);
            }
            ((WardAbilityData)abilityFullData).AddDrawableAbility(this.drawableAbilities, wardPosition);
        }
Esempio n. 10
0
        private bool PlacedWard(EnemyHero enemy, AbilityId id)
        {
            var count = enemy.CountWards(id);

            if (count < enemy.GetWardsCount(id))
            {
                enemy.SetWardsCount(id, count);

                if (settings.IsEnabled(id) && !GaveWard(enemy) && !enemy.DroppedWard(id))
                {
                    return(true);
                }
            }
            else if (count > enemy.GetWardsCount(id) && !TookWard(enemy))
            {
                enemy.SetWardsCount(id, count);
            }

            return(false);
        }
Esempio n. 11
0
        private void AddWard <T>(EnemyHero enemy)
            where T : IWard
        {
            var wardPosition = enemy.WardPosition();

            if (units.OfType <T>()
                .Any(
                    x => !x.RequiresUpdate && Game.RawGameTime - x.CreateTime < 1 &&
                    x.Distance(wardPosition) <= x.UpdatableDistance && enemy.Angle(x) < 0.5))
            {
                return;
            }

            var shiftPosition = units.OfType <IWard>().Any(x => x.Distance(wardPosition) <= 50);

            if (shiftPosition)
            {
                wardPosition += new Vector3(60, 0, 0);
            }

            units.Add((IUnit)Activator.CreateInstance(typeof(T), wardPosition, settings));
        }
Esempio n. 12
0
        private void AddWard(EnemyHero enemy, string unitName)
        {
            if (!this.abilityData.Units.TryGetValue(unitName, out var data))
            {
                return;
            }

            var wardPosition = enemy.Unit.InFront(400);

            if (this.drawableAbilities.OfType <DrawableWardAbility>()
                .Any(x => x.Unit != null && x.AbilityUnitName == unitName && x.Position.Distance2D(wardPosition) < 400))
            {
                return;
            }

            if (this.drawableAbilities.OfType <DrawableWardAbility>().Any(x => x.Position.Distance2D(wardPosition) <= 50))
            {
                wardPosition += new Vector3(60, 0, 0);
            }

            ((WardAbilityData)data).AddDrawableAbility(this.drawableAbilities, wardPosition);
        }
Esempio n. 13
0
        public override async Task ExecuteAsync(CancellationToken token)
        {
            try
            {
                if (Config.Target.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive &&
                    (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive))
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }
                else if (Config.Target.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive)
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }

                var Silenced   = UnitExtensions.IsSilenced(base.Owner);
                var SliderData = this.Config.UseBlink.Item.GetValue <Slider>().Value;
                var IsInvis    = Ensage.SDK.Extensions.UnitExtensions.IsInvisible(this.Owner);



                if (EnemyHero != null && !EnemyHero.IsInvulnerable())
                {
                    if (!Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && this.Owner.IsMelee && !IsInvis && this.Owner.IsInAttackRange(EnemyHero, 350) && !this.Owner.IsInRange(EnemyHero, 150))
                    {
                        this.QAbi.Ability.ToggleAbility();
                        await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token);
                    }

                    if (!Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && !IsInvis && this.Owner.IsRanged && this.Owner.IsInRange(EnemyHero, 150))
                    {
                        this.QAbi.Ability.ToggleAbility();
                        await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token);
                    }

                    if (!Silenced && !this.Owner.IsInAttackRange(EnemyHero) && !IsInvis && this.Owner.IsRanged)
                    {
                        this.QAbi.Ability.ToggleAbility();
                        await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token);
                    }

                    if (this.Blink != null && this.Blink.CanBeCasted && Owner.Distance2D(EnemyHero) <= 1200 + SliderData && !IsInvis && !(this.Owner.Distance2D(EnemyHero) <= 400) && this.Config.ItemToggler2.Value.IsEnabled(this.Blink.Item.Name))
                    {
                        var l        = (this.Owner.Distance2D(EnemyHero) - SliderData) / SliderData;
                        var posA     = this.Owner.Position;
                        var posB     = EnemyHero.Position;
                        var x        = (posA.X + (l * posB.X)) / (1 + l);
                        var y        = (posA.Y + (l * posB.Y)) / (1 + l);
                        var position = new Vector3((int)x, (int)y, posA.Z);

                        this.Blink.UseAbility(position);
                        await Await.Delay(Blink.GetCastDelay(position), token);
                    }


                    if (!UnitExtensions.IsMagicImmune(EnemyHero))
                    {
                        if (!Silenced && this.WAbi != null && this.WAbi.CanBeCasted && !IsInvis && this.WAbi.CanHit(EnemyHero) && this.Config.AbilityToggler.Value.IsEnabled(this.WAbi.Ability.Name))
                        {
                            this.WAbi.UseAbility();
                            await Await.Delay(WAbi.GetCastDelay(), token);
                        }

                        if (!Silenced && this.EAbi != null && this.EAbi.CanBeCasted && !IsInvis && this.EAbi.CanHit(EnemyHero) && this.Config.AbilityToggler.Value.IsEnabled(this.EAbi.Ability.Name))
                        {
                            this.EAbi.UseAbility(EnemyHero);
                            await Await.Delay(EAbi.GetCastDelay(), token);
                        }


                        if (!Silenced && this.RAbi != null && this.RAbi.CanBeCasted && !IsInvis && this.Owner.IsAttacking() && this.Config.AbilityToggler.Value.IsEnabled(this.RAbi.Ability.Name))
                        {
                            this.RAbi.UseAbility();
                            await Await.Delay(EAbi.GetCastDelay(), token);
                        }

                        if (this.BloodThorn != null && this.BloodThorn.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.Item.Name))
                        {
                            this.BloodThorn.UseAbility(EnemyHero);
                            await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medalion1 != null && this.Medalion1.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.Item.Name))
                        {
                            this.Medalion1.UseAbility(EnemyHero);
                            await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medallion2 != null && this.Medallion2.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.Item.Name))
                        {
                            this.Medallion2.UseAbility(EnemyHero);
                            await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token);
                        }

                        if (this.SheepStick != null && this.SheepStick.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(this.SheepStick.Item.Name))
                        {
                            this.SheepStick.UseAbility(EnemyHero);
                            await Await.Delay(SheepStick.GetCastDelay(EnemyHero), token);
                        }

                        if (this.DiffBlade != null && this.DiffBlade.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(DiffBlade.Item.Name))
                        {
                            this.DiffBlade.UseAbility(EnemyHero);
                            await Await.Delay(DiffBlade.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Orchid != null && this.Orchid.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(Orchid.Item.Name))
                        {
                            this.Orchid.UseAbility(EnemyHero);
                            await Await.Delay(Orchid.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Mjollnir != null && this.Mjollnir.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Mjollnir.Item.Name))
                        {
                            this.Mjollnir.UseAbility(this.Owner);
                            await Await.Delay(Mjollnir.GetCastDelay(), token);
                        }

                        if (this.Heavens_Halberd != null && this.Heavens_Halberd.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Heavens_Halberd.Item.Name))
                        {
                            this.Heavens_Halberd.UseAbility(EnemyHero);
                            await Await.Delay(Heavens_Halberd.GetCastDelay(), token);
                        }

                        if (this.Invis_Sword != null && this.Invis_Sword.CanBeCasted && !IsInvis && !this.Owner.IsInRange(EnemyHero, 1000) && !this.Owner.IsAttacking() && this.Config.ItemToggler2.Value.IsEnabled(Invis_Sword.Item.Name))
                        {
                            this.Invis_Sword.UseAbility();
                            await Await.Delay(Invis_Sword.GetCastDelay(), token);
                        }

                        if (this.Silver_Edge != null && this.Silver_Edge.CanBeCasted && !IsInvis && !this.Owner.IsInRange(EnemyHero, 1000) && !this.Owner.IsAttacking() && this.Config.ItemToggler2.Value.IsEnabled(Silver_Edge.Item.Name))
                        {
                            this.Silver_Edge.UseAbility();
                            await Await.Delay(Silver_Edge.GetCastDelay(), token);
                        }
                    }

                    if (this.Mask_Of_Madness != null && this.Mask_Of_Madness.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Mask_Of_Madness.Item.Name))
                    {
                        if (Config.MomUsage.Value.SelectedValue.Contains("Melee Form") && this.Owner.IsMelee && !this.EAbi.CanBeCasted && !this.RAbi.CanBeCasted)
                        {
                            this.Mask_Of_Madness.UseAbility();
                            await Await.Delay(Mask_Of_Madness.GetCastDelay(), token);
                        }
                        else if (Config.MomUsage.Value.SelectedValue.Contains("Ranged Form") && this.Owner.IsRanged && !this.WAbi.CanBeCasted && !this.RAbi.CanBeCasted)
                        {
                            this.Mask_Of_Madness.UseAbility();
                            await Await.Delay(Mask_Of_Madness.GetCastDelay(), token);
                        }
                    }

                    if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero)))
                    {
                        Orbwalker.Move(Game.MousePosition);
                    }
                    else if (EnemyHero != null)
                    {
                        Orbwalker.OrbwalkTo(EnemyHero);
                    }
                }
                else
                {
                    Orbwalker.Move(Game.MousePosition);
                }
            }
            catch (TaskCanceledException)
            {
                // canceled
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
Esempio n. 14
0
        public override async Task ExecuteAsync(CancellationToken token)
        {
            try
            {
                if (Config.Target.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive &&
                    (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive))
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }
                else if (Config.Target.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive)
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }

                var Silenced   = UnitExtensions.IsSilenced(base.Owner);
                var SliderData = this.Config.UseBlink.Item.GetValue <Slider>().Value;
                var IsInvis    = Ensage.SDK.Extensions.UnitExtensions.IsInvisible(this.Owner);


                var WAbiCasted = Ensage.SDK.Extensions.UnitExtensions.HasModifier(Owner, "modifier_dark_willow_shadow_realm_buff");



                var QAbiTargets = EntityManager <Hero> .Entities.OrderBy(x => x == EnemyHero).Where(x => x.IsValid && x.IsVisible && x.Team != Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x)).ToList();

                if (EnemyHero != null && !EnemyHero.IsInvulnerable() && !UnitExtensions.IsMagicImmune(EnemyHero))
                {
                    if (this.QAbi.CanBeCasted && this.QAbi != null && !Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && this.QAbi.CanHit(EnemyHero) && !IsInvis)
                    {
                        QAbi.UseAbility(EnemyHero.Position);
                        ///  await Await.Delay(QAbi.GetCastDelay(EnemyHero.Position), token);
                        await Await.Delay(this.GetAbilityDelay(this.Owner, QAbi), token);
                    }

                    if (!Silenced && this.EAbi != null && this.Config.AbilityToggler.Value.IsEnabled(this.EAbi.Ability.Name) && this.EAbi.CanBeCasted && !IsInvis && this.EAbi.CanHit(EnemyHero))
                    {
                        this.EAbi.Ability.UseAbility(EnemyHero);
                        await Await.Delay(this.GetAbilityDelay(this.Owner, EAbi), token);
                    }

                    if (!Silenced && this.DAbi != null && !IsInvis && this.Owner.IsInRange(EnemyHero, 300) && !IsInvis && this.DAbi.CanBeCasted && this.Config.AbilityToggler.Value.IsEnabled(this.DAbi.Ability.Name))
                    {
                        this.DAbi.Ability.UseAbility();
                        await Await.Delay(this.GetAbilityDelay(this.Owner, DAbi), token);
                    }

                    //
                    //
                    //
                    //
                    //
                    //


                    if (this.Blink != null && this.Blink.CanBeCasted && Owner.Distance2D(EnemyHero) <= 1200 + SliderData && !IsInvis && !(this.Owner.Distance2D(EnemyHero) <= 400) && this.Config.ItemToggler2.Value.IsEnabled(this.Blink.Item.Name))
                    {
                        var l        = (this.Owner.Distance2D(EnemyHero) - SliderData) / SliderData;
                        var posA     = this.Owner.Position;
                        var posB     = EnemyHero.Position;
                        var x        = (posA.X + (l * posB.X)) / (1 + l);
                        var y        = (posA.Y + (l * posB.Y)) / (1 + l);
                        var position = new Vector3((int)x, (int)y, posA.Z);

                        this.Blink.UseAbility(position);
                        await Await.Delay(Blink.GetCastDelay(position), token);
                    }


                    if (!UnitExtensions.IsMagicImmune(EnemyHero))
                    {
                        if (this.BloodThorn != null && this.BloodThorn.CanBeCasted && !IsInvis && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.Item.Name))
                        {
                            this.BloodThorn.UseAbility(EnemyHero);
                            await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medalion1 != null && this.Medalion1.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.Item.Name))
                        {
                            this.Medalion1.UseAbility(EnemyHero);
                            await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medallion2 != null && this.Medallion2.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.Item.Name))
                        {
                            this.Medallion2.UseAbility(EnemyHero);
                            await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token);
                        }

                        if (this.SheepStick != null && this.SheepStick.CanBeCasted && !IsInvis && this.Config.ItemToggler.Value.IsEnabled(this.SheepStick.Item.Name))
                        {
                            this.SheepStick.UseAbility(EnemyHero);
                            await Await.Delay(SheepStick.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Orchid != null && this.Orchid.CanBeCasted && !IsInvis && this.Config.ItemToggler.Value.IsEnabled(Orchid.Item.Name))
                        {
                            this.Orchid.UseAbility(EnemyHero);
                            await Await.Delay(Orchid.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Mjollnir != null && this.Mjollnir.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Mjollnir.Item.Name))
                        {
                            this.Mjollnir.UseAbility(this.Owner);
                            await Await.Delay(Mjollnir.GetCastDelay(), token);
                        }

                        if (this.Veil_Of_Discord != null && this.Veil_Of_Discord.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Veil_Of_Discord.Item.Name))
                        {
                            this.Veil_Of_Discord.UseAbility(EnemyHero.Position);
                            await Await.Delay(Veil_Of_Discord.GetCastDelay(), token);
                        }

                        if (this.Rod_Of_Atos != null && this.Rod_Of_Atos.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Rod_Of_Atos.Item.Name))
                        {
                            this.Rod_Of_Atos.UseAbility(EnemyHero);
                            await Await.Delay(Rod_Of_Atos.GetCastDelay(), token);
                        }
                    }

                    if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero)))
                    {
                        Orbwalker.Move(Game.MousePosition);
                    }
                    else if (EnemyHero != null)
                    {
                        Orbwalker.OrbwalkTo(EnemyHero);
                    }
                }
                else
                {
                    Orbwalker.Move(Game.MousePosition);
                }
            }
            catch (TaskCanceledException)
            {
                // canceled
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
Esempio n. 15
0
        public override async Task ExecuteAsync(CancellationToken token)
        {
            try
            {
                var sliderValue = this.Config.UseBlinkPrediction.Item.GetValue <Slider>().Value;

                if (Config.TargetItem.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive &&
                    (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive))
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }
                else if (Config.TargetItem.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive)
                {
                    EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero;
                }

                var Silenced = UnitExtensions.IsSilenced(base.Owner);

                if (EnemyHero != null)
                {
                    if (this.BlinkDagger != null &&
                        (this.BlinkDagger.CanBeCasted &&
                         base.Owner.Distance2D(EnemyHero) <= 1200 + sliderValue &&
                         !(base.Owner.Distance2D(EnemyHero) <= 400) &&
                         this.Config.ItemToggler.Value.IsEnabled(this.BlinkDagger.Item.Name)))
                    {
                        var l        = (this.Owner.Distance2D(EnemyHero) - sliderValue) / sliderValue;
                        var posA     = this.Owner.Position;
                        var posB     = EnemyHero.Position;
                        var x        = (posA.X + (l * posB.X)) / (1 + l);
                        var y        = (posA.Y + (l * posB.Y)) / (1 + l);
                        var position = new Vector3((int)x, (int)y, posA.Z);

                        this.BlinkDagger.UseAbility(position);
                        await Await.Delay(BlinkDagger.GetCastDelay(position), token);
                    }

                    if (!Silenced)
                    {
                        if (this.Config.AbilityToggler.Value.IsEnabled(this.Blast.Name) && this.Blast.CanBeCasted() && this.Blast.CanHit(EnemyHero))
                        {
                            this.Blast.UseAbility(EnemyHero);
                            await Await.Delay(this.GetAbilityDelay(base.Owner, Blast), token);
                        }
                    }

                    if (this.Basher != null &&
                        base.Owner.IsAttacking() &&
                        this.Basher.CanBeCasted &&
                        this.Basher.CanHit(EnemyHero) &&
                        this.Config.ItemToggler.Value.IsEnabled(Basher.ToString()))
                    {
                        this.Basher.UseAbility(EnemyHero);
                        await Await.Delay(Basher.GetCastDelay(EnemyHero), token);
                    }

                    if (this.Mjollnir != null &&
                        base.Owner.IsAttacking() &&
                        this.Mjollnir.CanBeCasted &&
                        this.Config.ItemToggler.Value.IsEnabled(Mjollnir.ToString()))
                    {
                        this.Mjollnir.UseAbility(base.Owner);
                        await Await.Delay(Mjollnir.GetCastDelay(Owner), token);
                    }

                    if (!UnitExtensions.IsMagicImmune(EnemyHero) &&
                        !EnemyHero.IsInvulnerable() &&
                        !UnitExtensions.HasModifier(EnemyHero, "modifier_winter_wyvern_winters_curse"))
                    {
                        if (this.BloodThorn != null &&
                            this.BloodThorn.CanBeCasted &&
                            this.BloodThorn.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.ToString()))
                        {
                            this.BloodThorn.UseAbility(EnemyHero);
                            await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medalion1 != null &&
                            this.Medalion1.CanBeCasted &&
                            this.Medalion1.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.ToString()))
                        {
                            this.Medalion1.UseAbility(EnemyHero);
                            await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Medallion2 != null &&
                            this.Medallion2.CanBeCasted &&
                            this.Medallion2.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.ToString()))
                        {
                            this.Medallion2.UseAbility(EnemyHero);
                            await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token);
                        }



                        if (this.DiffBlade != null &&
                            this.DiffBlade.CanBeCasted &&
                            this.DiffBlade.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled("item_diffusal_blade_2"))
                        {
                            this.DiffBlade.UseAbility(EnemyHero);
                            await Await.Delay(DiffBlade.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Orchid != null &&
                            this.Orchid.CanBeCasted &&
                            this.Orchid.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled(Orchid.ToString()))
                        {
                            this.Orchid.UseAbility(EnemyHero);
                            await Await.Delay(Orchid.GetCastDelay(EnemyHero), token);
                        }

                        if (this.Heaven != null &&
                            base.Owner.IsAttacking() &&
                            this.Heaven.CanBeCasted &&
                            this.Heaven.CanHit(EnemyHero) &&
                            this.Config.ItemToggler.Value.IsEnabled(Heaven.ToString()))
                        {
                            this.Heaven.UseAbility(EnemyHero);
                            await Await.Delay(Heaven.GetCastDelay(EnemyHero), token);
                        }
                    }

                    if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero)))
                    {
                        Orbwalker.Move(Game.MousePosition);
                    }
                    else if (EnemyHero != null)
                    {
                        Orbwalker.OrbwalkTo(EnemyHero);
                    }
                }
                else
                {
                    Orbwalker.Move(Game.MousePosition);
                }
            }
            catch (TaskCanceledException)
            {
                // canceled
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
 private void Start()
 {
     // Cache enemy hero
     enemyHero = FindObjectOfType <EnemyHero>();
 }
Esempio n. 17
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 public void EditHero(EnemyHero enemyHero, int id)
 {
     _heroes.Collection[id] = enemyHero;
 }