private void EnemyHealth_OnEnemyDeath(object sender, EnemyHealth.OnEnemyDeathEventArgs e) { RemoveEnemy(e.enemyMovement); }
private void EnemyHealth_OnEnemyDeath(object sender, EnemyHealth.OnEnemyDeathEventArgs e) { money += 100; }
private void EnemyHealth_OnEnemyDeath(object sender, EnemyHealth.OnEnemyDeathEventArgs e) { RemoveEnemy(e.enemyMovement); }
private void EnemyHealth_OnEnemyDeath(object sender, EnemyHealth.OnEnemyDeathEventArgs e) { money += 100; }