protected override void Start() { base.Start(); ps = GetComponent <ParticleSystem>(); area = GetComponentInChildren <EnemyHazardousArea>(); ParticleSystem.ShapeModule shape = ps.shape; shape.arc = flameArcAngle; }
protected override void Start() { base.Start(); ps = GetComponent <ParticleSystem>(); area = GetComponentInChildren <EnemyHazardousArea>(); ParticleSystem.ShapeModule shape = ps.shape; shape.arc = flameArcAngle; }