Esempio n. 1
0
    //弃牌阶段初始化
    public void AbandonmentRoundStart()
    {
        roundPhase = RoundPhase.Abandonment;

        if (isMyturn)
        {
            Instantiate(discardTipPrefab, MainCanvas);
            cardCurved.AbandonmentCard();
        }
        else
        {
            enemyHCurved.AbandonmentCard();
        }
    }
Esempio n. 2
0
    //弃牌
    public void DestroyCard()
    {
        if (roundManager.roundPhase == RoundPhase.Abandonment && !roundManager.isMyturn)
        {
            //处于我方弃牌阶段,保留5张,判断是否还需弃牌

            enemyHCurved.DestroyTheCard(handCardNo);
            enemyHCurved.AbandonmentCard();
        }
        else if (showingCard.delayAttack)
        {
            //流星雨弃牌中,最大弃3张,每张伤害+1

            if (showingCard.addDamage < 3)
            {
                enemyHCurved.DestroyTheCard(handCardNo);
                showingCard.addDamage++;
            }
        }
    }