Esempio n. 1
0
 public void SpawnAll()
 {
     CleanList();
     foreach (Collider c in colliders)
     {
         for (int i = enemies.Count; i < EnemyGlobalSettings.GetDensity(); i++)
         {
             Vector3 pos = GenerateRandomPointAtCollider(c);
             pos = new Vector3(pos.x, height, pos.z);
             enemies.Add(Instantiate(EnemyGlobalSettings.GetEnemy(), pos, Quaternion.identity));
         }
     }
 }