Esempio n. 1
0
 void Start()
 {
     animator = GetComponent <Animator>();
     _FSM     = new EnemyFsm(this);
     _FSM.SetState(new EnemyIdle(_FSM));
     meshAgent = transform.parent.GetComponent <NavMeshAgent>();
     lifeValue = maxLifeValue;
     StartCoroutine(ReduceLifeImage());
     lifeRedImage.fillAmount    = 1;
     lifeYellowImage.fillAmount = 1;
 }
Esempio n. 2
0
    private float lifeImageTimer; // 黄色生命值缓慢流血计时器


    public void Reduce(GameObject obj, int value)
    {
        player = null;
        if (lifeValue <= 0)
        {
            return;
        }
        lifeValue -= value;
        Debug.Log("我被打了,当前生命值:" + lifeValue);
        if (lifeValue <= 0)
        {
            _FSM.SetState(new EnemyDie(_FSM));
            lifeValue = 0;
            OnDie?.Invoke();
        }
        else
        {
            _FSM.SetState(new EnemyGetHit(_FSM));
            player = obj;
        }
        lifeRedImage.fillAmount = (float)lifeValue / maxLifeValue;
        lifeImageTimer          = 0.8f; // 更新计时器
    }