private void SetNonStateData(BattleInfo battle) { Formation = battle.Formation; FighterPower = battle.FighterPower; EnemyFighterPower = battle.EnemyFighterPower; AirControlLevel = battle.AirControlLevel; SupportType = battle.SupportType; }
private void SetEnemy(EnemyFighterPower enemy) { Enemy.Text = enemy.AirCombat + enemy.UnknownMark; ToolTip.SetToolTip(Enemy, enemy.AirCombat == enemy.Interception ? "" : "防空:" + enemy.Interception + enemy.UnknownMark); }