public void AttachEnemy(EnemyTemplateController etc)
 {
     moving = true;
     GameObject go = Instantiate (Resources.Load ("Prefabs/DraggableEnemy")) as GameObject;
     go.transform.SetParent(canvas.transform,false);
     EnemyDraggableController edc = go.GetComponent<EnemyDraggableController>();
     edc.ConfigureFromTemplate(etc);
     floatingEnemy = edc;
     //make draggable controller based on etc stats
     //make floatingEnemy that controller and dispose of the old one if applicable
 }
    public void AttachEnemy(EnemyTemplateController etc)
    {
        moving = true;
        GameObject go = Instantiate(Resources.Load("Prefabs/DraggableEnemy")) as GameObject;

        go.transform.SetParent(canvas.transform, false);
        EnemyDraggableController edc = go.GetComponent <EnemyDraggableController>();

        edc.ConfigureFromTemplate(etc);
        floatingEnemy = edc;
        //make draggable controller based on etc stats
        //make floatingEnemy that controller and dispose of the old one if applicable
    }
    public void DropEnemy()
    {
        //figure out which zone panel to drop it on
        for(int i = 0; i < 6; i++){
            if(zonepanels[i].GlowIsOn()){
                zonepanels[i].AddNewEntry(floatingEnemy);
                break;
            }
        }

        moving = false;
        if(floatingEnemy != null)
            Destroy (floatingEnemy.gameObject);
        floatingEnemy = null;
    }
 public void AddNewEntry(EnemyDraggableController entry)
 {
     GameObject go = Instantiate (Resources.Load ("Prefabs/EnemyListEntry")) as GameObject;
     EnemyListEntryController elec = go.GetComponent<EnemyListEntryController>();
     elec.transform.SetParent(scroll.transform,false);
     elec.ConfigureFromTemplate(entry.GetEnemyTemplate());
     RectTransform rt = (RectTransform)elec.transform;
     rt.anchoredPosition = new Vector2(rt.anchoredPosition.x,rt.anchoredPosition.y - spacing*enemies.Count);
     if(enemies.Count == 0){
         initialpos = rt.anchoredPosition.y;
     }
     enemies.Add(elec);
     elec.parentZonePanel = this;
     ResizeScroll();
     GameEvent ge = new GameEvent("wave_editor_changed");
     EventManager.Instance().RaiseEvent(ge);
 }
    public void DropEnemy()
    {
        //figure out which zone panel to drop it on
        for (int i = 0; i < 6; i++)
        {
            if (zonepanels[i].GlowIsOn())
            {
                zonepanels[i].AddNewEntry(floatingEnemy);
                break;
            }
        }

        moving = false;
        if (floatingEnemy != null)
        {
            Destroy(floatingEnemy.gameObject);
        }
        floatingEnemy = null;
    }
Esempio n. 6
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 public void AddNewEntry(EnemyDraggableController entry)
 {
     AddNewEntry(entry.GetEnemyTemplate());
 }