public Enemy_Tama_01(double x, double y, EnemyCommon.TAMA_KIND_e tamaKind, EnemyCommon.TAMA_COLOR_e tamaColor, double speed, double angle, int absorbableWeapon = -1) : base(x, y, Kind_e.TAMA, 0, 0, absorbableWeapon) { // x // y // tamaKind // tamaColor if (speed < 0.1 || 100.0 < speed) { throw new DDError(); } if (angle < -3.0 * Math.PI || 3.0 * Math.PI < angle) { throw new DDError(); } this.TamaKind = tamaKind; this.TamaColor = tamaColor; this.Speed = speed; this.Angle = angle; }
public static DDPicture GetTamaPicture(EnemyCommon.TAMA_KIND_e kind, EnemyCommon.TAMA_COLOR_e color) { return(Ground.I.Picture2.D_TAMA_00[(int)kind][(int)color]); }