Esempio n. 1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Opponent")
     {
         ScoreDisplay scoreDisplay = ScoreDisplay.GetComponent <ScoreDisplay>();
         EnemyCollide enemyCollide = collision.gameObject.GetComponent <EnemyCollide>();
         enemyCollide.pointsOfGeneralHealthAndWellbeing -= 5;
         if (enemyCollide.pointsOfGeneralHealthAndWellbeing <= 0)
         {
             Destroy(collision.gameObject, 0);
             scoreDisplay.CurrentScore += 1000;
         }
     }
 }
Esempio n. 2
0
 void Start()
 {
     movement  = this.GetComponent <EnemyMovement>();
     collision = this.GetComponent <EnemyCollide>();
 }