Esempio n. 1
0
        private List <string> BuildmonsterFileListing()
        {
            List <string> fileList = new List <string>();

            //Iterate thru items to detect mosters
            for (int i = 0; i < EnemyChecklist.Items.Count; i++)
            {
                if (EnemyChecklist.GetItemCheckState(i) == CheckState.Checked)
                {
                    fileList.Add(GetEnemyFilePath(EnemyChecklist.Items[i].ToString()));
                }
            }
            return(fileList);
        }
Esempio n. 2
0
        //Called when
        void SelectEnemiesWithPlace(ItemCheckEventArgs e)
        {
            List <Node> Place = PlaceDir[PlacesCheckList.Items[e.Index].ToString()];

            List <string> EnemiesToMark = GetEnemiesList(Place);

            bool mode;

            if (e.NewValue == CheckState.Checked)
            {
                mode = true;
            }
            else if (e.NewValue == CheckState.Unchecked)
            {
                mode = false;
            }
            else
            {
                log.Error("No Inderemine allowed. Cancelling Call");
                return;
            }
            log.Info("Obtained " + EnemyChecklist.Items.Count + " to the enemy list");

            int f = 0;

            foreach (string s in EnemiesToMark)
            {
                int i = EnemyChecklist.Items.IndexOf(s);
                if (EnemyChecklist.GetItemChecked(i) != mode)
                {
                    f++;
                    log.Debug(String.Format("Changed Enemy \"{0}\" to {1}", EnemyChecklist.Items[i].ToString(), mode.ToString()));
                    EnemyChecklist.SetItemChecked(i, mode);
                }
            }

            log.Info("Changed tick of " + f + " in the enemy list");
        }