private void LevelEditorDlg_Shown(object sender, EventArgs e) { this.Btn再読み込み .ForeColor = Color.Purple; // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa this.Btn保存 .ForeColor = Color.Purple; // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa this.Tile_L.Items.Clear(); this.Tile_R.Items.Clear(); this.Enemy.Items.Clear(); foreach (string tileName in TileCatalog.GetDisplayNames()) { this.Tile_L.Items.Add(tileName); this.Tile_R.Items.Add(tileName); } foreach (string enemyName in EnemyCatalog.GetDisplayNames()) { this.Enemy.Items.Add(enemyName); } this.Tile_L.SelectedIndex = 0; this.Tile_R.SelectedIndex = 0; this.Enemy.SelectedIndex = 0; this.SetMode(LevelEditor.Mode_e.TILE); this.TileEnemySw .Focus(); // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa }
private void LevelEditorDlg_Shown(object sender, EventArgs e) { this.Tile.Items.Clear(); this.Enemy.Items.Clear(); foreach (string tileName in TileCatalog.GetDisplayNames()) { this.Tile.Items.Add(tileName); } foreach (string enemyName in EnemyCatalog.GetDisplayNames()) { this.Enemy.Items.Add(enemyName); } this.Tile.SelectedIndex = 0; this.Enemy.SelectedIndex = 0; this.TileEnemySw.Text = TEXT_MODE_TILE; }