Esempio n. 1
0
        private void LevelEditorDlg_Shown(object sender, EventArgs e)
        {
            this.Btn再読み込み
            .ForeColor = Color.Purple;                     // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa
            this.Btn保存
            .ForeColor = Color.Purple;                     // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa

            this.Tile_L.Items.Clear();
            this.Tile_R.Items.Clear();
            this.Enemy.Items.Clear();

            foreach (string tileName in TileCatalog.GetDisplayNames())
            {
                this.Tile_L.Items.Add(tileName);
                this.Tile_R.Items.Add(tileName);
            }
            foreach (string enemyName in EnemyCatalog.GetDisplayNames())
            {
                this.Enemy.Items.Add(enemyName);
            }

            this.Tile_L.SelectedIndex = 0;
            this.Tile_R.SelectedIndex = 0;
            this.Enemy.SelectedIndex  = 0;

            this.SetMode(LevelEditor.Mode_e.TILE);

            this.TileEnemySw
            .Focus();                     // KeepComment:@^_ConfuserElsa // NoRename:@^_ConfuserElsa
        }
Esempio n. 2
0
        private void LevelEditorDlg_Shown(object sender, EventArgs e)
        {
            this.Tile.Items.Clear();
            this.Enemy.Items.Clear();

            foreach (string tileName in TileCatalog.GetDisplayNames())
            {
                this.Tile.Items.Add(tileName);
            }

            foreach (string enemyName in EnemyCatalog.GetDisplayNames())
            {
                this.Enemy.Items.Add(enemyName);
            }

            this.Tile.SelectedIndex  = 0;
            this.Enemy.SelectedIndex = 0;

            this.TileEnemySw.Text = TEXT_MODE_TILE;
        }