Esempio n. 1
0
        public void Initialize()
        {
            CSVReader csvReader = new CSVReader();

            csvReader.Read("wave1.csv");

            eL1List = new List <Enemy>();

            parser = new EnemyCSVParser(camp, players, walls, unchis, glasses);
            var dataList = parser.Parse("wave1.csv", "./");

            foreach (var data in dataList)
            {
                eL1List.Add(data);
            }


            foreach (var el1 in eL1List)
            {
                el1.Initialize();
            }

            waveDays    = new Vector2(50, 800);
            waveDaysMid = new Vector2(475, 350);
            alpha       = 1.0f;
        }
Esempio n. 2
0
        public void Initialize()
        {
            CSVReader csvReader = new CSVReader();

            csvReader.Read("spawn1.csv");

            eL1List = new List <Enemy>();

            parser = new EnemyCSVParser(camp, players, walls, unchis, glasses);
            var dataList = parser.Parse("spawn1.csv", "./");

            foreach (var data in dataList)
            {
                //eL1List.Add(data);
            }


            foreach (var el1 in eL1List)
            {
                el1.Initialize();
            }
        }
Esempio n. 3
0
        /// <summary>
        /// 初期化処理(起動時、コンストラクタの後に1度だけ呼ばれる)
        /// </summary>
        protected override void Initialize()
        {
            // この下にロジックを記述
            gameDevice = GameDevice.Instance(Content, GraphicsDevice);

            bgmLoader = new BGMLoader(new string[, ] {
                { "gamePlay", "./Sound/" }
            });


            CSVReader csvReader = new CSVReader();

            csvReader.Read("spawn.csv");



            unchis = new List <Unchi>();
            player = new Player();
            camp   = new Camp();

            players = new List <Player>();
            players.Add(player);

            wall  = new Wall(new Vector2(700, 200), new Rectangle(0, 0, 10 * 50, 1 * 50));
            walls = new List <Wall>();
            walls.Add(wall);
            walls.Add(new Wall(new Vector2(500, 400), new Rectangle(0, 0, 2 * 50, 5 * 50)));
            walls.Add(new Wall(new Vector2(700, 800), new Rectangle(0, 0, 8 * 50, 1 * 50)));
            walls.Add(new Wall(new Vector2(1200, 400), new Rectangle(0, 0, 2 * 50, 5 * 50)));

            foreach (var wa in walls)
            {
                wa.Initialize();
            }

            Top    = new EnemyLevel1(Direction.TOP, camp, players, walls, 0, unchis);
            Bottom = new EnemyLevel1(Direction.BOTTOM, camp, players, walls, 1, unchis);
            Right  = new EnemyLevel1(Direction.RIGHT, camp, players, walls, 5, unchis);
            Left   = new EnemyLevel1(Direction.LEFT, camp, players, walls, 9, unchis);

            eL1List = new List <EnemyLevel1>();
            eL1List.Add(Top);
            eL1List.Add(Bottom);
            eL1List.Add(Right);
            eL1List.Add(Left);

            EnemyCSVParser parser   = new EnemyCSVParser(camp, players, walls, unchis);
            var            dataList = parser.Parse("spawn.csv", "./");

            foreach (var data in dataList)
            {
                eL1List.Add(data);
            }


            foreach (var el1 in eL1List)
            {
                el1.Initialze();
            }


            // この上にロジックを記述
            base.Initialize();// 親クラスの初期化処理呼び出し。絶対に消すな!!
        }