private void FireBullet() { if (Time.frameCount % firingSpeed == 0 && GameUI.gamePaused == false) { bulletManager.GetBullet(transform.position); SoundManager.PlaySound("sfx_laser2"); } }
public void ShootPlayer() { bulletManager.GetBullet(new Vector3(transform.position.x, transform.position.y, transform.position.z)); }