/// <summary>
    /// 设置敌机子弹的直线运动参数
    /// <para>bullet</para>
    /// <para>v</para>
    /// <para>vAngle</para>
    /// <para>bool isAimToPlayer</para>
    /// <para>acce</para>
    /// <para>accAngle</para>
    /// <para>maxV</para>
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int EnemyBulletSetStraightParas(ILuaState luaState)
    {
        EnemyBulletBase bullet        = luaState.ToUserData(-6) as EnemyBulletBase;
        float           v             = (float)luaState.ToNumber(-5);
        float           angle         = (float)luaState.ToNumber(-4);
        bool            isAimToPlayer = luaState.ToBoolean(-3);
        float           acce          = (float)luaState.ToNumber(-2);
        float           accAngle;

        if (luaState.Type(-1) == LuaType.LUA_TBOOLEAN)
        {
            accAngle = angle;
        }
        else
        {
            accAngle = (float)luaState.ToNumber(-1);
        }
        if (isAimToPlayer)
        {
            Vector2 playerPos = PlayerInterface.GetInstance().GetCharacter().GetPosition();
            float   relAngle  = MathUtil.GetAngleBetweenXAxis(playerPos - bullet.GetPosition());
            angle    += relAngle;
            accAngle += relAngle;
        }
        bullet.SetStraightParas(v, angle, acce, accAngle);
        return(0);
    }