// Start is called before the first frame update private void Start() { anim = GetComponent <Animator>(); rigid = GetComponent <Rigidbody2D>(); PlayerControllerScript = GameObject.FindWithTag("Player").GetComponent <PlayerControllerScript>(); enemy_boss_move = this.gameObject.GetComponent <EnemyBossSimilarPlayerMoveScript>(); enemy_boss_controller = this.gameObject.GetComponent <EnemyBossSimilarPlayerControllerScript>(); player_status = PlayerControllerScript.GetComponent <PlayerStatus>(); }
// Start is called before the first frame update void Start() { Player = GameObject.FindWithTag("Player"); rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); GroundCheckScript = GroundCheckObj.GetComponent <GroundCheckScript>(); enemy_boss_controller = this.gameObject.GetComponent <EnemyBossSimilarPlayerControllerScript>(); InitSpeed = speed; player_move = Player.GetComponent <PlayerMoveScript>(); }
// Start is called before the first frame update void Start() { enemy_boss_similar_player_controller = EnemyBossSimilarPlayerControllerScript.enemy_boss_controller; chase_to_event_boss_camera = EventCamera.GetComponent <ChaseToBossEventCamera>(); playerController = GameObject.FindWithTag("Player").GetComponent <PlayerControllerScript>(); main_bgm_script = GetComponent <MainBGMScript>(); main_bgm_script.AudioChangeAndPlay(AudioMode.Init); playerController.PermitAll = true; enemy_boss_similar_player_controller.PermitAll = false; MainCamera = GameObject.FindWithTag("MainCamera"); Permit = false; }
// Start is called before the first frame update void Start() { boxCollider = this.gameObject.GetComponent <BoxCollider2D>(); ColliderOffSet = boxCollider.offset; ColliderSize = boxCollider.size; if (AttackToPlayerOrEnemy.Enemy == attackToPlayerOrEnemy) { PlayerControllerScript = GameObject.FindWithTag("Player").GetComponent <PlayerControllerScript>(); this.gameObject.SetActive(false); player_status = GameObject.FindWithTag("Player").GetComponent <PlayerStatus>(); } else if (AttackToPlayerOrEnemy.Player == attackToPlayerOrEnemy) { EnemyBossSimilarPlayerControllerScript = EnemyBossSimilarPlayerControllerScript.enemy_boss_controller; boss_status_player_similar = EnemyBossSimilarPlayerControllerScript.enemy_boss_controller.gameObject.GetComponent <BossStatusSimilarPlayer>(); } }
private void Awake() { enemy_boss_controller = this; }